The theme of "final boss" felt quite interesting to me, since I work in text-based games, which don't lend themselves to twitchy controls or action-packed battles. So instead I decided to make a final boss battle in the form of an adventure game. The challenge is in figuring out where to strike.
Useful commands: "push", "pull", "take", "open", "attack X with sword", "turn on", "turn off". Move by typing compass directions plus up/down.
Can be downloaded and played on your computer with an z-code interpreter.
N, W, E = no can do. S = can't Word story is a interesting concept, but I find it impossible to guess which word does something. Take... take what? sword. Well, I have that. I'm not sure if its me or if the story needs more hints. Sure, I can do the walkthrough, but maybe the story could just hint at what I might be able to do. I do love the plot idea though!
@velvelajade: I probably should have done a lot more to accommodate people who are new to text adventures. (In case that sounds snooty, it's not intended to. I'm so used to this genre, I probably take a lot of things for granted.)
There isn't a lot to do in the first room. The only way to go is down the pit, so you need to find some way to climb down.
Interesting game. I included it in part 2 of my Mini LD #62 compilation video series, if you’d like to check it out! https://youtu.be/SzdjTgjodQI
S = can't
Word story is a interesting concept, but I find it impossible to guess which word does something. Take... take what? sword. Well, I have that. I'm not sure if its me or if the story needs more hints. Sure, I can do the walkthrough, but maybe the story could just hint at what I might be able to do. I do love the plot idea though!