«Swords Master Colossus»

by krasus
«Swords Master Colossus»
«SMC» is a third person sword fighter in which you tackle the final boss of floor 10...
Currently the game is a prototype, after all, the current build was only developed in a time frame of one week. I would love to continue in the production of this game and I would appreciate it if you leave some feedback after playing so I am able to tweak the game and make it better!

«Objective»
Get to the top of the spire and don't touch the lava, oh, and slay some enemies on the way up!
Beat all enemies after / before beating the bosses to complete the level. Sounds simple... Right?

«Information»
◦ If running the web player, run your browser in full screen mode (F11) OR right click on the game window and select 'Go Fullscreen.'
◦ The prototype was developed using Unity 5 3D, Synapse Orion 8.5, Blender 2.75 3D, Audacity 2.0.3, and Photoshop.
◦ You are able to give your character a name by clicking on 'Player' and typing your name when in the pause menu.
◦ You can mute the in game audio when in the pause menu so you are able to listen to your favourite battle music while playing.
◦ Health regeneration is defaulted to ON, but for extra difficulty, turn it OFF.
◦ You can check the controls in the menu by pressing Esc while in game. But here they are anyway:

«Default Controls»
Player Movement - W, A, S, D / Arrow Keys
Camera Movement - Mouse
Camera Zoom - Mouse Scroll
Attack - Left Mouse Button / Z
Defend - Right Mouse Button / X
Jump - Spacebar
Roll - C / Left Alt
Slow Motion - V
Respawn - R

Desktop builds require 7zip, WinZip, or WinRAR to unpack!
I hope you enjoy the prototype.

Comments4

velvelajade28 Sep 2015, 06:27
What is funny is how "up to date" chrome thinks it is, when it won't play your game. I love the colour theme. The graphics just look cool. I switched to FF. I died right away. I couldn't tell what I was fighting. And movement was a bit wonky for me. But, I'm sure once you get all the bugs ironed out, it will be a cool game. :D
krasusauthor28 Sep 2015, 06:48
Yeah, chrome didn't work for me either. I usually got a constant 60FPS when playing, and the controls were quite nice, but when I forced the frame rate lower, the movement became buggy. Don't know why as it's not frame rate dependent. As to what you were fighting, they're flying razor orbs. Thanks for playing!

Windows, Linux and Mac builds are now up and should run better than the web build!
Jupiter_Hadley
Jupiter_Hadley30 Sep 2015, 18:27
I keep getting a unity error (using internet explorer.)
krasusauthor1 Oct 2015, 02:51
It might be because I incorrectly named the web upload. It's update now.

Other games by @krasus

Found a bug?
Tell us on Discord