Malemolent Bullet
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
The team:
Andrea Ishizawa - Interface Artist and 3D Artist (scenario)
Caio Contó - 3D Artist (scenario)
Renato "Xel" de Paula - Game Designer, Level Designer, 3D Animator and Programmer
Tiago Higa - 3D Artist (characters)
At first, I wanted to do a game about a Cameraman, using the Pokémon Snap gameplay. However, during the programming I found the game to be very boring - so my friends suggested we make a platformer. Here we are!The only problem we faced during development was the scenario modeling - we started very late and couldn't play test. The level design is very poor because of that.
The protagonist is a ferret called Bullet. Collect all the magical orbs and reach the end of the stage.
Controls: WASD to move, SPACE to jump/select option at the start menu
EDIT: There appears to be an issue with the framerate during the beginning of the game. I'm trying to find out what's happening!
Andrea Ishizawa - Interface Artist and 3D Artist (scenario)
Caio Contó - 3D Artist (scenario)
Renato "Xel" de Paula - Game Designer, Level Designer, 3D Animator and Programmer
Tiago Higa - 3D Artist (characters)
At first, I wanted to do a game about a Cameraman, using the Pokémon Snap gameplay. However, during the programming I found the game to be very boring - so my friends suggested we make a platformer. Here we are!The only problem we faced during development was the scenario modeling - we started very late and couldn't play test. The level design is very poor because of that.
The protagonist is a ferret called Bullet. Collect all the magical orbs and reach the end of the stage.
Controls: WASD to move, SPACE to jump/select option at the start menu
EDIT: There appears to be an issue with the framerate during the beginning of the game. I'm trying to find out what's happening!