Snake Break!

by merrak
Snake break mashes together "Snake" and "Breakout" type games. Use your paddle to bat the poor snake around--but don't let him eat himself!

Controls: Left/Right to move paddle. Can you beat all ten levels?

Instructions: Try to keep the ball from falling off the bottom of the screen.

If the ball hits the snake trail, it will fall off the screen! If you can catch it before it disappears, it will return to play. Each time the ball is rescued, it will move faster.

There are several power-ups that can drop from the screen. Can you catch them before they fall out?

Tools used: Stencyl, GIMP, Audacity, jsfx

Update 5/24:
Added invincible timer
Minor adjustments on paddle / angle computation

Comments5

chunkybrewster
chunkybrewster24 May 2016, 03:08
Great mashup! I like the idea of redeeming it through catching it with the paddle. But the ball tends to fall off a lot when I hit it with the paddle though, even when the angle would bounce it in a way which the ball wouldn't eat itself. Something that could help would be having a ghost trail that would show where the ball would bounce when it gets near the paddle (like the aiming dots of puzzle bobble).
merrak
merrakauthor24 May 2016, 06:14
I don't know why I didn't think to give the ball a brief period of invincibility after catching it. Sometimes the ball falls off right after catching it, so an invincible timer would fix that.

For other cases, a ghost trail is an interesting idea. I wonder if it would be too distracting. It seems like something that would make a good option. A simpler fix may be to just adjust the math of the paddle. The angle the ball leaves the paddle at is in the range of -60 to 60 degrees, but the smallest possible angle is -20 or 20 (depending on if it is hit on left or right). That means there's a whole sixth of the paddle that will send the ball right back into the snake.

I've never done a MiniLD before. I don't suppose there's a rule against making a couple of adjustments.
buckle200024 May 2016, 16:00
Yes, you can add an invincible timer.
You can make any change before the event ends.
After submit stage ends, you may only fix bugs.
bamhm18226 May 2016, 00:20
Fun game. I too love the idea of combining the two games! Keep up the great work!
geekguy10027 May 2016, 04:00
Very cool! The game play is very fluent. Nice work!

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