MiniLD #67compo
Snake Break!
Snake break mashes together "Snake" and "Breakout" type games. Use your paddle to bat the poor snake around--but don't let him eat himself!
Controls: Left/Right to move paddle. Can you beat all ten levels?
Instructions: Try to keep the ball from falling off the bottom of the screen.
If the ball hits the snake trail, it will fall off the screen! If you can catch it before it disappears, it will return to play. Each time the ball is rescued, it will move faster.
There are several power-ups that can drop from the screen. Can you catch them before they fall out?
Tools used: Stencyl, GIMP, Audacity, jsfx
Update 5/24:
Added invincible timer
Minor adjustments on paddle / angle computation
Controls: Left/Right to move paddle. Can you beat all ten levels?
Instructions: Try to keep the ball from falling off the bottom of the screen.
If the ball hits the snake trail, it will fall off the screen! If you can catch it before it disappears, it will return to play. Each time the ball is rescued, it will move faster.
There are several power-ups that can drop from the screen. Can you catch them before they fall out?
Tools used: Stencyl, GIMP, Audacity, jsfx
Update 5/24:
Added invincible timer
Minor adjustments on paddle / angle computation



Comments5
For other cases, a ghost trail is an interesting idea. I wonder if it would be too distracting. It seems like something that would make a good option. A simpler fix may be to just adjust the math of the paddle. The angle the ball leaves the paddle at is in the range of -60 to 60 degrees, but the smallest possible angle is -20 or 20 (depending on if it is hit on left or right). That means there's a whole sixth of the paddle that will send the ball right back into the snake.
I've never done a MiniLD before. I don't suppose there's a rule against making a couple of adjustments.
You can make any change before the event ends.
After submit stage ends, you may only fix bugs.