Space Snakeships from Space Asteroid 67... In Space

A mashup of Asteroids and Snake. I borrowed Asteroid controls and border wrap mechanics with Snake game rules. Arrow keys to change angle and thrust. Try to touch the white rings while avoiding your past selves. I hacked this together to learn Phaser so POINT OUT ALL THE PROBLEMS. I look forward to feasting on your criticism.

EDIT: Thanks for the feedback! I've made some changes after the deadline. Links below.

Comments6

Emerysfire29 May 2016, 13:09
This game is amazing! Well polished mechanics and a seamless mashup of the two games. I didn't notice any bugs either, nice work.
toastedgames
toastedgames29 May 2016, 21:15
Wow, that's really cool! We had like, the same idea :l
JoshDBB29 May 2016, 23:11
Very nice idea! Works really well. I found that sometimes new ships would suddenly spawn just in front of me. Maybe it would be good if there was a delay before new ships spawn where it shows you the location that it will appear.
ivexnuke
ivexnukeauthor30 May 2016, 01:17
Thanks! I tweaked the values a bit to give the player some feeling of control but still let them drift around. Using Phaser arcade physics caused some issues. My ships were originally more like the original but arcade physics uses rectangular, non rotating bodies for collision detection so I made my sprites more square and added the circle to tell direction. There is also no motivation for the player to accelerate since it's much easier (but slower) to just slowly move towards the rings. I'm working on adding an indicator for enemy ship spawning and tweaking some more values around to encourage faster play.
CyberStarLight
CyberStarLight31 May 2016, 08:01
Very nice, I love the way it looks when you are long and warping around the edges, the controls of asteroids actually benefits the snake mechanics which is surprising.
Good work on the snake trail.

Maybe add a scoring system? and display the top score at the end?
ivexnuke
ivexnukeauthor3 Jun 2016, 14:12
Score text added. The embedded game and web link are still jam versions. Changes can be found in the post jam link. Source code and assets in Source link.

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