My game is called apple catch, i made this game because i have very fond memories of going apple picking and my uncle (or my dad or my brother) would toss the apple down to me and id run around with a basket catching them. This is my first game that i have actually coded, before this i have just used codeless engines.I made this using unity coding in c#.
Tell me what you think i hope you like it!
Tutorial: The basket follows your mouse. Apples will fall from the tree. Catch the red apples and avoid the green ones.
Congrats for making the effort to code something. Lots of simple improvements that could be made I'm sure you're aware of: ramping up the speed, some simple SFX, etc. I like the childish GFX, they fit with the theme.
Wow, quite hard :D I got 25 after some tries, but I have really bad reflexes... As the others said.... Sound effects would make the game better :D and an easier way to restart...
By the way: You don't have to include the pdb files that Unity creates - they make the game unneccesarily big ;)
Quite challenging, yet simple concept! As Gord10 said, making it easier to restart (e.g. as in Flappybird Menu), would want to make you more likely to keep playing and trying to beat your score. On the other hand, having the restart take a bit longer gives the player a nice "exit point", time to think if they want to keep playing or not.
Also, this could be greatly improved by adding sound, maybe even letting your uncle/dad/brother shout a few words each time an apple is tossed or you hit a new milestone (e.g. every 10 apples they say sth encouraging).
Anyways, I guess it would benefit from some sounds and/or music, but yea. 27 was my max, I think.