MiniLD #68compo
LightningBugs
When I was a kid we used to catch lightning bugs (fireflies...). Click on a bug to catch it. Each level adds a bug and resets the timer to 30 seconds. See how many bugs you can catch before you run out of time.
This is the first time I've built a game and released it into the wild. The artwork is modeled after something I drew when I was 10. The music was procedurally generated. There is a lot more I'd like to do to add depth to the game itself- maybe after.
Anyway, have fun!
This is the first time I've built a game and released it into the wild. The artwork is modeled after something I drew when I was 10. The music was procedurally generated. There is a lot more I'd like to do to add depth to the game itself- maybe after.
Anyway, have fun!
Comments7
this was very fun thank you for making it.
Very evocative of childhood. Fantastic effort, congratulations on putting your first game into the wild.
Nice little atmospheric game...
Level up sounds a little bit as if you became stronger yourself... :D Not sure if you need that message...
Congrats on releasing your first game, it turned out really nice and atmospheric!
I like how you based the art on something you drew when you was 10. Catching fireflies is something many people connect to their childhood where I come from.
Maybe you could show them at the end of each level in a little jar? And then maybe play an animation how they are let free again?
Also, I'd love to hear some sounds of a summer night, maybe some cicadas chirping their songs.
The dance of the fireflies is just over here for this year where I live. It was truly magnificent, filling one with awe - a great thing to base a game on!
Also, from my experience they don't go directly from brightly glowing to unlit - there is a transition happening between the two states. Maybe that's something you could incorporate!
Great, atmospheric game with a very interesting process! Love it! :)