A game only made in a few hours for the MiniLD. I could have put more effort into it, but I didn't have enough time
Comments7
A
alecchan125 Jul 2016, 23:06
No explanation of the game at all. I played for 5 minutes and I still could not figure out what the hell was going on. What is this? Is it even a game?
I guess you're supposed invade the towns with the alien head and then if the head with the shield (?) appears, you have to use the "weapon" thingy to keep it. I couldn't get all towns though as the head with shield thing appears to quick.
not gonna be as rude as Alec up there, but I gotta say you will kinda need more explanation and setup for the game, I couldn't understand what was happening really. Good luck on your next entry!
Okay so, I think I understand a part of the game. The player has to move with the mouse his "aliens" (the head that spawn randomly on the right) on one of the town to conquer it. That gives the player more time before he loses. But if a human head appears on a conquered town, we have to take the sort of "gun" (that spawns on the left) and move it on the human, to take again the town. It is a game very difficult to understand without explanation on how to play, and not very funny.
This seems to be miscategorized--just because there's an embedded page doesn't make it a web game, y'know :)
Music and visual background are a bit annoying in how repetitive they are, but for a game made in a few hours that's quite understandable :)
The game itself isn't too badly balanced--it's simple and you can play it a few minutes without ever quite feeling like you're on top of things and can relax. I found it a bit slow after a while and would suggest some kind of indicator on the two resources at the bottom so you know which is going to be available next, but maybe that's part of the mechanic you wanted, to make it more of a quick-draw game.
The ending could be a bit nicer, like giving you a score based on how long you lasted or something.
Good start! I think there's lots you could do with this.
Comments7
Music and visual background are a bit annoying in how repetitive they are, but for a game made in a few hours that's quite understandable :)
The game itself isn't too badly balanced--it's simple and you can play it a few minutes without ever quite feeling like you're on top of things and can relax. I found it a bit slow after a while and would suggest some kind of indicator on the two resources at the bottom so you know which is going to be available next, but maybe that's part of the mechanic you wanted, to make it more of a quick-draw game.
The ending could be a bit nicer, like giving you a score based on how long you lasted or something.
Good start! I think there's lots you could do with this.