Overpopulate!

This is something like a 2P board game I rushed this sleepless weekend. You can play this however you want, but I find it most interesting trying to survive for as long as possible. It's currently pretty buggy. I'll be working on bugfixes and refactoring the next few days.

Players take turns moving their units, but the moves are treated as happening simultaneously. This gives players an opportunity to negotiate, co-operate or deceive to survive and outlast. Obviously, screen watching breaks the game entirely.

The hexagons:
Green hexagon: Alive, selectable for the current action.
Yellow hexagon: Overpopulated, at risk of dying.
White hexagon: Alive.
Black hexagon: Dead.

The numbers:
Blue: Current blue population on hexagon.
Red: Current red population on hexagon.
Black: Population limit of hexagon.

Details:
1. When a population goes over the limit of a hexagon, the hexagon can't sustain it's population and both die out.
2. When red and blue share a hexagon, the population cap increases to 4 and both red and blue gain 2 units per turn on that hexagon. (my interpretation is due to co-operation, trade, etc).
3. When a turn ends and a shared hexagon is overpopulated, one of 2 things can happen. (I think of it as war caused by lack of resources)
a. If one population is larger than the other, the smaller population dies out and the larger population survives if it's under the population limit of its hexagon.
b. If both populations are equal in numbers, both populations die and the hexagon dies.

Comments9

ivexnuke
ivexnukeauthor2 Aug 2016, 04:14
Sorry about the assets not loading. Still getting used to ES6. Will update shortly
ivexnuke
ivexnukeauthor2 Aug 2016, 04:26
Asset loading issue fixed
Herrmyth
Herrmyth2 Aug 2016, 06:05
I really like the concept ! It's really simple but it emphasizes a lot of our actual overpopulation struggle on this little Earth
Javabot2 Aug 2016, 18:05
aaay, a fellow javascripter! love this game, but it really could use a bit more content, or if not, a multiplayer setting.
ivexnuke
ivexnukeauthor3 Aug 2016, 03:25
Thanks, but I'm not sure I follow. Content can mean lots of things after all, but I agree that it's currently lacking in polish if that's what you meant. I spent most of my time working on the overpopulation mechanic. The game is meant to be played by two people so the default setting is multiplayer. If you meant online multiplayer which would make the mechanics of the game really shine, I agree on that too. The exclusion of multiplayer is again caused by time and experience constraints.
inc_b
inc_b7 Aug 2016, 05:22
I like the idea, but it's lacking something - maybe a clear goal, or a choice of actions players can take (eg, instead of moving your own units you can change the population cap of a hexagon, or choose to destroy enemy units). Good base for a strong game though!
KJB of IBwWG
KJB of IBwWG9 Aug 2016, 10:09
I really like this idea, and found it quick to pick up, but hard to play well, which I guess is the game mechanic ideal. :) The only thing that wasn't clear to me was the "alive" thing and whether I could change a move before ending my turn.
NinjaNic
NinjaNic9 Aug 2016, 14:20
At first it was difficult to understand how to play this game, but after I figured it out it seemed pretty cool. Perhaps you should add an option to play on a larger map?

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