Space Delivery Simulator

Exactly what it says on the tin. Deliver packages to other planets, upgrade your ship, and try not to crash.

Use your mouse to aim the ship and hold down left mouse button (or space) to accelerate.

Coded with Processing 3, planets made and rendered in Blender 2.77.

Music by Cherax Destructor, used with permission:
- a chilling portent of the future
- Adrift
- afición (lights over montréal)
- against the dying day
- bullseye
- Contract
- listening to duncan trussel podcasts in your car has helped me more than you know
- menu
- neonstep ft. Neon Jalapeño
- okabe (acoustic (instrumental))
- stairway to a starry sky
- transit (america the beautiful)
- there are worlds beyond our own

Comments5

RttStudio
RttStudio2 Aug 2016, 19:57
Needed to start de .jar files 3 time for it to run properly, no idea why. But really nice game! The planets are really good looking, wish the ship too had a model. Nice work, this definitely need more views / comments!
Darenn
Darenn3 Aug 2016, 10:19
I didn't have any problems to run the game.
First you choose well the musics ! :) But sometimes the music is cut without reason.
I found it a little hard to play. Actually, I didn't manage to land without lose health.
I like very much the different messages when you die. But sometimes it is not very adapted. I lost because I had no more fuel, but the message was a joke about landing to fast.
I think a good thing to add, is a UI to know at what distance we are from planets. (to avoid floating slowly during an hour, or arrive to fast on a planet)
I tried to go up until I have no fuel, but at a certain point I was in the complete dark without stars. Maybe you should add more stars at least until the place where the player can go with his maximum fuel ?
To finish, it's a good LD game, keep creating games !
kfischer_okarin
kfischer_okarin3 Aug 2016, 15:24
I could run the game only when I started it with a Heap size of at least 1 GB (using java -Xmx1024m -jar "Space Delivery Simulator.jar").

The planets look really nice, it would be nice if the ship had a model too ;). The music fit well into the game in my opinion.
In general the game is quite hard.... I only managed to land 3 times (out of 10 or 12 attempts)... Also as a person before said, having an idea how far a planet is still away (doesn't have to be exact numbers, but maybe just the symbol getting bigger or something) would help immensely :)

Well done!
Stuntddude
Stuntddudeauthor3 Aug 2016, 20:45
I think I underestimated the difficulty because I had a lot of practice while testing the game during development, it is definitely not forgiving enough. The best strategy is to aim to one side of a planet rather than flying straight at it and burn retrograde once the planet comes in view to get into a sort of orbit, but the game does nothing to communicate that, and it probably should.

The arrows on the HUD get more transparent the farther you are from a planet, but the effect isn't significant enough to be useful like it was supposed to be, I need to change it.

Thanks for pointing all this stuff out. It's super helpful to know what did and didn't work the way I wanted, so I know what to fix and change in a post-jam version.

Other games by @stuntddude

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