There Are Lots of Buttons (prototype)

"There are some problems aboard the ship--but you'll probably be able to figure it out, right?"

Phew! This was exhausting. I had a pretty simple idea that could pretty clearly be implemented in Twine--and then realized that, given my rudimentary Twine skills, said implementation could not be done in polynomial time. So, instead, I had to finally dig into the jankety "macro" scripting built into Twine (plus finally starting to sort out some very rudimentary audio and graphic asset stuff). The result was almost two solid days of monkeying to get the mechanics of some buttons to work right.

At any right, I look forward to expanding this (and making it hella less ugly).

Thanks!
Genres: puzzle
Tools: Twine

Comments6

Linus123xbb3 Oct 2016, 19:48
hey that's pretty good! Nice prototype, I hope you build it into a full game sometime :)
squidaveo
squidaveoauthor3 Oct 2016, 21:56
Sorry; that should have been "Thanks!"
squidaveo
squidaveoauthor4 Oct 2016, 00:42
@Linus123xbb: Incidentally: "Hexagon Dynamics"! Perfect for my current state of restless mental exhaustion (long day).
Kris with a K
Kris with a K5 Oct 2016, 09:44
So I blew the ship up a couple times as well as getting it to dock, but it never did go beyond that screen and tell me what I was docking with...
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