"An Unexpected Friend" is a short text adventure game about friendship, bureaucracy, and the intricacies of modern technology. Will old mr. Wilson get a new PC, and perhaps even find the secret easter egg, under your guidance?
Hints: * type "help" in the game, in order to get a list of accepted verbs and commands. * if you get stuck, try examining everything - or retracing your steps. * if you get lost in the maze, try dropping items, in order to decipher how the rooms are connected. Once you understand it, it is very simple to navigate.
Nice one. I played it with VICE, but I didn't finish it. Text adventures are one of my old interests already, so I like your game. But I may have a suggestion: I know this is a jam game, but you can write some descriptions for the places, even very short. It would help envisage them.
One of these days, I want to make a C64 assembly game. For the fun of it.
I tried a few variants for the locations, but with the limited space available on the C64 screen, I found that even basic descriptions took up a lot of the screen space, which could feel somewhat overwhelming for the player.
Instead, I decided to focus on the command combinations (and to introduce two different "viewpoints", in the form of the two characters). This was also in order to encourage experimentation with word combinations. I feel that too many of the "classical" text adventures had most "invalid" interactions default to a default message e.g. "you can't do that", so I wanted to explore this from a more "in character" perspective.
That being said, I did also make a version with "character viewpoint" descriptions added to the location descriptions. I have added a link to that version as well :-)
Ah, a pity, it is a rather simple maze once you drop a few items to get your bearings. I considered leaving it out, but a game about bureaucracy practically demanded one :-)
One of these days, I want to make a C64 assembly game. For the fun of it.