MiniLD #71compo
Noudar486 - raid on citadel
This is, admittedly, a rush job.
Unfortunately, I was only aware of the MiniLD past two weeks after it's start and thus had only one week to work. Not only that, but I do have some homework due and will have to deliver earlier in order to focus on order stuff.
Coumponded with that, I was only able to finally run the game on a real 486 a few moments ago and realized it was WAY slower than I predicted. I was running with DOSBox at around 20000 cycles and should be running with a little over 5500 cycles.
The game is more a tech demo than a real game. You're a futuristic soldier that went back in the past and must defeat the knights in a medieval citadel.
This is, actually, the first level of a game I'm working on, with a gun I designed 15 years ago, tacked on and with added firing game logic added. The idea is to be sort of a turn based First Person RPG, not unlike Wizardry or Orcs and Elves.
The graphics are murky because I screwed up with Mode 13H and this was the best palette I could come up in 5 minutes.
To run, you will need at least a 486 with 8MB of RAM and a math co-processor. Graphivcs were done in OpenGL (!!!), using Mesa Offscreen renderer and the game was written in C++14, using GCC. I would recommend you the fastest machine you could use.
Controls:
W walks forward
S walks backward
A strafe left
D strafe right
Q turn left
E turn right
H shoots
Why the strange controls? Well, the keyboard in my 486 is severely faulty. Those keys are the ones that work well. In fact, I had to rename the directory and executable in Windows (95) in order to actually run it.
Unfortunately, I was only aware of the MiniLD past two weeks after it's start and thus had only one week to work. Not only that, but I do have some homework due and will have to deliver earlier in order to focus on order stuff.
Coumponded with that, I was only able to finally run the game on a real 486 a few moments ago and realized it was WAY slower than I predicted. I was running with DOSBox at around 20000 cycles and should be running with a little over 5500 cycles.
The game is more a tech demo than a real game. You're a futuristic soldier that went back in the past and must defeat the knights in a medieval citadel.
This is, actually, the first level of a game I'm working on, with a gun I designed 15 years ago, tacked on and with added firing game logic added. The idea is to be sort of a turn based First Person RPG, not unlike Wizardry or Orcs and Elves.
The graphics are murky because I screwed up with Mode 13H and this was the best palette I could come up in 5 minutes.
To run, you will need at least a 486 with 8MB of RAM and a math co-processor. Graphivcs were done in OpenGL (!!!), using Mesa Offscreen renderer and the game was written in C++14, using GCC. I would recommend you the fastest machine you could use.
Controls:
W walks forward
S walks backward
A strafe left
D strafe right
Q turn left
E turn right
H shoots
Why the strange controls? Well, the keyboard in my 486 is severely faulty. Those keys are the ones that work well. In fact, I had to rename the directory and executable in Windows (95) in order to actually run it.



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