MiniLD #72compo
Don't Push Me
The train is about to leave and you have 1 minute to get all the passengers in.
How many passengers can you send off on time?
Credits:
Graphics: @ohanhan
Music: My brother
Sound:
- 魔王魂(Maoudamashii): http://taira-komori.jpn.org (JP)
- ポケットサウンド(Pocket Sound): http://pocket-se.info/ (JP)
How many passengers can you send off on time?
Credits:
Graphics: @ohanhan
Music: My brother
Sound:
- 魔王魂(Maoudamashii): http://taira-komori.jpn.org (JP)
- ポケットサウンド(Pocket Sound): http://pocket-se.info/ (JP)



Comments6
But a great game that lends itself well to a leaderboard!
For whatever reason I started to imagine Insaniquarium like items that you could drop in the world to either help group up the train-goers (wifi emitting router?), or scare them away from threats (taxi drivers?).
Yes Android support is hopefully coming during this week.
@dollarone
Thanks! Yes there is a list of several additional passenger types, and gameplay features in my development backlog... Just wanted to dish out a working first version till the deadline... Congratulations to the highscore btw ;) Bringing out a smartphone version will probably solve the hurting arm problem to a certain extent...
@wareification Thank you! Yes there are ideas like that on my backlog.... I hope we can release a polished up version (proper titlescreen/menu, ingame leaderboard and also Pixelart UI instead of Unity standard) :)
The problem is how long it takes to become proper challenging. With the current values (starts at 20 passengers and adds 10 every round) I had to play until the eleventh train to finally lose. If you release a new version at some point I'd change the progression so that 20 passenger are added every round. This way the fifth train is already a tough challenge and the sixth one...
Touch controls are also going to be slightly faster than a mouse as you can use multiple fingers to flick Asian business men around. Wait, does that sound dirty?