Don't Push Me

The train is about to leave and you have 1 minute to get all the passengers in.

How many passengers can you send off on time?

Credits:

​​Graphics: @ohanhan
Music: My brother

Sound:
- 魔王魂(Maoudamashii): http://taira-komori.jpn.org (JP)
- ポケットサウンド(Pocket Sound): http://pocket-se.info/ (JP)

Comments6

simple321 Mar 2017, 12:26
Oh my hand. It hurts. Awesome game, you really put some effort into the details on this one! I just love the guys "let me the hell down man" animation :D And the music got me nodding my head while I'm waiting for the train.
Berbecarul1 Mar 2017, 23:26
Very creative game, I believe it would work amazingly on a touchscreen.
dollarone2 Mar 2017, 01:53
Awesome graphics, nice music and sounds! The gameplay is a cool idea if a bit repetitive (my poor arm!) - would be cool to have different challenges or people with different attributes (speed? size? etc).

But a great game that lends itself well to a leaderboard!
wareification
wareification2 Mar 2017, 02:30
The music, sound effects, and visuals seemed consistent and fit well together. Seems like a nice simple game where all the piece match together really well. Way to go!

For whatever reason I started to imagine Insaniquarium like items that you could drop in the world to either help group up the train-goers (wifi emitting router?), or scare them away from threats (taxi drivers?).
kfischer_okarin
kfischer_okarinauthor2 Mar 2017, 02:58
@Berbecarul
Yes Android support is hopefully coming during this week.

@dollarone
Thanks! Yes there is a list of several additional passenger types, and gameplay features in my development backlog... Just wanted to dish out a working first version till the deadline... Congratulations to the highscore btw ;) Bringing out a smartphone version will probably solve the hurting arm problem to a certain extent...

@wareification Thank you! Yes there are ideas like that on my backlog.... I hope we can release a polished up version (proper titlescreen/menu, ingame leaderboard and also Pixelart UI instead of Unity standard) :)
HuvaaKoodia
HuvaaKoodia5 Mar 2017, 08:32
A well executed and polished simple reaction challenge. I like that.

The problem is how long it takes to become proper challenging. With the current values (starts at 20 passengers and adds 10 every round) I had to play until the eleventh train to finally lose. If you release a new version at some point I'd change the progression so that 20 passenger are added every round. This way the fifth train is already a tough challenge and the sixth one...

Touch controls are also going to be slightly faster than a mouse as you can use multiple fingers to flick Asian business men around. Wait, does that sound dirty?

Other games by @kfischer-okarin

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