Maze Dash

Dash through the twisting corners of seemingly endless levels.
Be the best by speeding through each section, competing against others online!

Whipped up in Game Maker: Studio over a weekend.

Tools:
Game Maker: Studio
Paint.NET
Audacity
Beepbox.co

Updated with Minimap, Level Edits and Button Time Adjustments.

Link to itch.io page: https://pixelformedstudios.itch.io/maze-dash

Download the exe file and run to play. Only Windows support.

Leaderboards: https://dollarone.games/elympics/leaderboards.html

screenshot

Comments12

bedstuck27 Feb 2017, 10:29
Hey dude! This looks like a cool game, but when I try and play it, it just quits out of the game? Not sure if that's just me being dumb though.

Also in the menu, I turned left and it seemed to open the Leaderboards in chrome, but, opened a new tab on literally every single frame and it crashed my pc for about 20 minutes until I managed to get it to stop ;u;

Looks good though! let me know if you fix this bug so I could have a go of the game <3
gordebak27 Feb 2017, 15:41
Nice game. It worked fine on my Linux box with Wine. Is there a way to return to the main menu? I couldn't find it.
dollarone28 Feb 2017, 00:32
Nice game! Very confusing with all the white walls :) I like the increasing difficulty and the new functions in the later levels. Very well done!

I completed it and pressed submit, but no score seems to have been submitted :(
dollarone1 Mar 2017, 04:30
What is the highscore btw? the last level?
Berbecarul1 Mar 2017, 22:35
It's a cool game with solid puzzle elements but I couldn't complete it all because it makes me kinda dizzy. If only the player could control the camera rotation.
dollarone2 Mar 2017, 14:50
PixelFormedStudios : my highscore is 109 seconds, is that for the whole game? It seemed a lot longer than that...
automatonvx
automatonvx3 Mar 2017, 00:55
Interesting, was sort of fun, but didn't make it to the end all the fast rotations and white walls was too much for me, i liked the puzzle elements, just not the first person dashing. Cool game though.
PixelFormedStudios
PixelFormedStudiosauthor3 Mar 2017, 23:08
I thought the 109 seconds was for the whole game.
dollarone6 Mar 2017, 17:04
ah ok cool. How is it calculated? Does it count time spent dying, or is it just the successful attempt of each level?
PixelFormedStudios
PixelFormedStudiosauthor7 Mar 2017, 16:10
The timer inherits the time for the previous level and keeps counting until you reach the end. It was a little harsh so I increased the time of the lasers and added a minimap for easier coordination as well as changing the texture of the walls.

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