A Minimalist Shoot em To help you hone your skills from the comfort of your browser window. Make it through 5 rounds of increasing difficulty and post your score to the online Leaderboard. It tries to encourage accuracy by charging points for each bullet.
Works better in something that isn't IE. well obviously.
Edit:28.02.16 - Resubmitted Before deadline Fixed Bug with score being submitted twice. Tweaked enemy movement patterns although they are still pretty odd Reduced Number of waves per level Added Mute option to disable music in case it gets too annoying :) and Pause option
Edit 15.03.2017 Updated Front screen to make it slightly less ugly Changed Enemy Movement Patterns Balancing Changes Added controller support for browsers that support it (chrome/firefox) increased points for enemies to push out old scores Various other changes
Controls: Arrow keys or WASD to move space to shoot.
M - Toggle music, P - Pause.
The weird square in the bottom right is obviously a fullscreen icon. The score submission at the end is only visible when not in full screen though.
'Art' made just for this, the music is something I made years ago but never used for anything.
Tools: Aseprite Reaper, Cubase for the old thing and the Emulatorx sample library I think. Phaser.js - first time trying this, worked out ok.
cool game! Initially I was autofiring and wasting ammo like a madlad. Then I saw my score dropping...and dropping...
Great idea to keep players honest! Although some of the space invaders spawn too far to the side so I cannot shoot them! Anyway, niggles, great game! The attacker paths are awesome, I can't kill the vampire even though I should know where he'll be going by now!
BTW you are submitting each score twice! I've set your leaderboard to only display each user's top score, but I can delete dups if you fix your submission code :)
Shoot-em-ups are great fun, and your submission is a true example of that. The accuracy factor being used as a requirement is quite interesting. So used to the focus being on dodging, that the new objective made me approach the game differently.
I like the focus on accuracy and the general wave based idea.
There are some bugs: the enemies can shoot outside of the screen and the yellow baddies at times move out the sides of the screen immediately after popping in.
You could also try to increase the player movement speed, increase the enemy amount a bit and keep the enemies on the screen longer. This way killing all the adversaries becomes a test of dodging and shooting, more so than memorization or luck.
Great idea to keep players honest! Although some of the space invaders spawn too far to the side so I cannot shoot them! Anyway, niggles, great game! The attacker paths are awesome, I can't kill the vampire even though I should know where he'll be going by now!
BTW you are submitting each score twice! I've set your leaderboard to only display each user's top score, but I can delete dups if you fix your submission code :)