8Bit Jewelz (HTML5 build)

Here's my 8Bit Jewelz (gems) remake.

The game took 5 hours for coding and additional 3 hours for tracking the sounds with milkytracker and the art / font stuff was done with gimp and inkscape.

The game is done with lycheeJS, my own javascript game framework that is crossplatform and allows crosscompiling to Android and iOS native apps with accelerated (GL-) shims:

https://github.com/martensms/lycheeJS

The HTML5 build of the game is tested and known to work in up2date Web Browsers (supporting audio & canvas), on the iPad2 and the Android Nexus S.

Have fun :)

Comments9

dertom14 Apr 2012, 08:46
Puh,..that I call polished. Great work, and interesting engine you build up there...
zzForrest14 Apr 2012, 15:19
That isn't bejeweled which was my first impression of the game although it was fun. Good work.
Per14 Apr 2012, 22:03
Wow, if I make a game like that in 48 hours I'll be very happy. You only used 8 hours for this...
Gemberkoekje
Gemberkoekje15 Apr 2012, 11:13
A wee bit of "Hello, this is what you're supposed to do" would help, but very nice game nonetheless, couldn't make it crash or weird out, either.
caranha
caranha15 Apr 2012, 14:52
Awesome, plays very smoothly.
TBros15 Apr 2012, 17:00
It gives you the hint waaaaaay too fast man. The fun in these games is just as much in the challenge as it is in winning. Nice and clean though, good luck for LD23.
lukka515 Apr 2012, 19:35
wow just 5 hours! nice but yeah it gives the hint too quickly
Alink
Alink17 Apr 2012, 17:09
Lovely graphics and animations. Perhaps the fullscreen settings should be less hidden, because it significantly change the game.
Suese
Suese20 Apr 2012, 09:27
Not bad.

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