Dungeon Danger
I have taken a more modular approach to the warmup and designed 3 demos to test a few areas I was unsure about.
The first is a simple random tile generation test with a character animation test. Start will generate a new tile set though since there are very few tiles it wont seem very different.
The second is a collision test with tiles which I have yet to get to a standard im happy with as I ideally wanted the yellow box to be the collision object.
The third is just a basic map change which I will use for the damage screen in the final thing. I hope to get it moving rather than staying static which I'll most likely do later. (L and R change map)
Though its not very exciting or a game at the moment hopefully the end game will be a lot better now I know how to do everything.
The first is a simple random tile generation test with a character animation test. Start will generate a new tile set though since there are very few tiles it wont seem very different.
The second is a collision test with tiles which I have yet to get to a standard im happy with as I ideally wanted the yellow box to be the collision object.
The third is just a basic map change which I will use for the damage screen in the final thing. I hope to get it moving rather than staying static which I'll most likely do later. (L and R change map)
Though its not very exciting or a game at the moment hopefully the end game will be a lot better now I know how to do everything.


