Ghost Dungeon

Took longer than intended. D:

I'm going to enter the competition for the first time! :D

screenshot

Comments12

dertom14 Apr 2012, 11:00
Nice, I like this visibility effect. Looks cool. And I ate lots of cheese! :D
zzForrest14 Apr 2012, 15:16
Was there a specific algorithm you used for dynamic lighting?
If so please tell me!
ehtd
ehtd14 Apr 2012, 18:06
Very interesting lightning! Loved the cheese!
martensms14 Apr 2012, 20:14
Wow, very great work! Are the levels and placed items created via algorithm? I think the ghosts are bad enemies, hard to get rid of them when they follow you :)
huhwhozat14 Apr 2012, 22:24
I'd like to look at the source for this if you're willing to post it. The smooth full-tile movement is what I want to steal.
Kalabasaauthor15 Apr 2012, 07:07
Thanks everyone for the comments. I uploaded the source.

@huhwhozat
Smooth movement was achieved by "tweening" from current position to destination tile.

@zzForrest
I made my own dynamic "lighting" algorithm for this.

@martensms
Yes.
The level was made using cellular automata. Cheese and enemies were placed randomly.
I agree, ghosts are slightly difficult.
Gemberkoekje
Gemberkoekje15 Apr 2012, 11:26
You should try to doublecheck your mazes, first maze I was in was a room of 6 by 6 or so with no exits. After reset the maze was fine, but it's still an unfortunate first impression :)
caranha
caranha15 Apr 2012, 15:02
Awesome lighting. On Firefox 11/Windows7, I thought that the keys were a bit sticky/unresponsive, specially when making turns.
lukka515 Apr 2012, 19:07
yeah the i can't press 2 direction keys at the same time (it kind of annoying. But the the game its great really intensive for being so small :)
galman
galman16 Apr 2012, 12:18
Really nice game! The idea of the dynamic light is very intresting, well done!
Kalabasaauthor16 Apr 2012, 17:02
Thanks for commentin

@Gemberkoekje
Um. Sorry. :) I don't know how to fix that. However, I introduced doors! to lessen the chance of being stuck

@caranha
@lukka5
I think both of you have the same problem (Can't press 2 keys at the same time). Fixed now. :)

@galman
Thanks!
TheGamingProject19 Apr 2012, 06:11
I love how the map stays after explored, very cool.

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