MayorVille

Try and reach a population of 10,000 citizens in your city! To do this, you need to adjust the flow of money around the city, while keeping unemployment at a low and the income high. If things become unbalanced, citizens will start leaving!

Making this game gave me a good idea of how much time I have to make a game in the real LD, and why I shouldn't make a city simulator in the compo. About 60% of my time was tweaking the numbers!

I hope you enjoy this little mini-game as much as I did making it.

(Disclaimer: Town names are randomly generated and any trademark infringements are purely coincidental.)

Comments7

dertom14 Apr 2012, 22:18
Nice to see how the city grows. Maybe you can also mention ingame what buildings stands for(but of course I could have looked here again :) ), I ended up setting the taxes however I wanted to and it growed and growed. Only the speed changed. But hey, for a warmup-game it is pretty nice.
Gemberkoekje
Gemberkoekje15 Apr 2012, 11:30
Doesn't seem to work here :( What is it built in, I may miss some components or whatnot.
caranha
caranha15 Apr 2012, 15:22
Very nice, but I had NO idea what I was doing :-P my city almost always tanked immediately.
MillerMan15 Apr 2012, 21:14
@Gemberkoekje Do you have Java installed?
Revilo17 Apr 2012, 21:14
Heya MillerMan, I see you are using lidGDX, but how did you manage to make it an applet on a website? Any guide for that?
Revilo21 Apr 2012, 09:17
Thanks MillerMan!
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