Random Room Generation

Just a quick stab at random room generation. Instantiates the rooms, randomly picks connections to previous rooms, and ensures that no rooms take over the same grid position.

I've got it working with upwards of 1000 rooms on my machine.

Update 1 : Added different sized rooms. Changed the algorithm to check if the new room overlaps with an old one. Still working with upwards of 1000 rooms. I'm really having fun with this!

Update 2 : Wall rendering fixed. Okay I think I'm done with this until next week.

Other games by @mactinite

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