I like the concept. It gets a bit repetitive, making one circuit around the huts over and over until you need to sleep. The control indicators are a nice bit of polish. The music, while simple, fits well and contributes to the overall theme. Physically carrying the baby up to the volcano adds a lot more impact--although, with the crying sounds, I'm not sure that I felt bad about tossing them in exactly.
Enjoyable! Having different endings was a nice touch. Although I'd prefer it to have a "win" sequence as well - as that's a pretty easy way to expand on the theme, while adding a *task to work towards*, thus prolonging gameplay a bit.
Babies voice is really funny, lol. And the gameover screen the village bruned me down. Interesting. If the beat of the bgm can change the frequency due to lack of resources would be better, like the space invader does.
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Just kidding, thanks for the feedback!
If the beat of the bgm can change the frequency due to lack of resources would be better, like the space invader does.