Ludum Dare #55compo
Duck Invasion
It's simple. Just grab bullets and shoot those ducks!
Made with Godot Engine 3.5, Paint .NET, sfxr, and OpenMPT
- W/A/S/D : Move(Give acceleration)
- Left Click: Grab bullets inside the white circle
- Right Click: Shoot all bullets toward mouse position at once
EDIT: I have improved player movement and have uploaded fixed version to my GitHub, but I will not directly upload executables here. The version of source code is v3.
Release_v2
Made with Godot Engine 3.5, Paint .NET, sfxr, and OpenMPT
- W/A/S/D : Move(Give acceleration)
- Left Click: Grab bullets inside the white circle
- Right Click: Shoot all bullets toward mouse position at once
EDIT: I have improved player movement and have uploaded fixed version to my GitHub, but I will not directly upload executables here. The version of source code is v3.
Release_v2

Comments19
This was a simple but very satisfying game to play. There were so many moments when I thought I couldn't get the duck in time only for me to just barely be able to grab a bullet and fire!
Would have loved to see some more variety in gameplay such as more enemies or maybe even some kind of level system but considering the timeframe the final result was very good.
But great idea anway, almost perfect.
Also, when i saw bullets sticking in exact position i grabbed them, I kinda expected to shoot them outward from exact same position, possibly with only changed rotation - personally I go with this kind of challenge, than unresponsive movement :)
I'm not sure if the slow movement acceleration was intentional or not. I can see the merit of having hard to control, slippery, almost chaotic movement, but I feel like it could be refined a bit further.
Other than that, I like the concept, a neat tower control game you could build on in different ways, could become something really fun! Thanks for sharing and nice work!