Like all games, mine gets a patch short after release. 😉
I was informed that level 5 was remarkably easy to solve and indeed it was, you didn’t need most of the level to do anything. Thus I minorly edited the level 5 file and uploaded my entry to my webspace again. However, I left my original version on the webserver as well, in case people want to play it with the possibly easy level 5. (It can still be difficult unless you see the easy way.)
I agree with others who complained about the inflexible interface, however it was still an enjoyable game. I got to level 5 and quit because I wanted to keep my sanity :) Level 4 hurt my head enough. I'll probably go back and finish it later though.
Nice puzzle game. I only played to the level called "so near and yet so far" (4 or 5), might revisit this one later, likely it is above average fun (as I rated it right now).
I really liked this at first, but then later on it got SO confusing. The way you can sometimes put cords over a woodpile and sometimes can't, and things like that. It just didn't seem like I could consistently express to the game what I want to do. Kind of like a text adventure - part of the puzzle was figuring out how the game wanted it to be entered!
What I really would've liked would be freedom to lay pieces down wherever I wanted. I'd always look at the wood in my inventory and say "I want that right there..." but have to wait for my cord to be in place first. Then the ability to pick them back up to fix mistakes would truly improve my life!
If it weren't for the challenge of telling the game what I want, it'd be a great and original puzzle, that really takes a lot of thought to work out. The combo of fast and slow cords is an interesting touch, and gas clouds that get pulled to the exit is logical in a good way.
What I can't figure out is why this cave has multicolored walls.
A nice little game, but the UI could use some work. When placing breakers (also wood, but I'd gotten used to it by then) I kept thinking it'd end up in the current square in stead of the next one and put down too much fuse, which was particularly annoying since there's no way to undo placing a fuse if you accidentally go too far, and there's no way to restart the level either except for clicking the detonate button and wait. Would've been nice to be able to drag-n-drop fuses and click to place breaker/wood, or even to just use the keyboard.
Also, switching between fast and slow fuses doesn't take effect until one tile after the one you switch on. And why do you have to press enter to proceed/restart? Mixing required key presses into a mouse-only game isn't good. And there's no sound, and I didn't like the music. ;)
Comments15
What I really would've liked would be freedom to lay pieces down wherever I wanted. I'd always look at the wood in my inventory and say "I want that right there..." but have to wait for my cord to be in place first. Then the ability to pick them back up to fix mistakes would truly improve my life!
If it weren't for the challenge of telling the game what I want, it'd be a great and original puzzle, that really takes a lot of thought to work out. The combo of fast and slow cords is an interesting touch, and gas clouds that get pulled to the exit is logical in a good way.
What I can't figure out is why this cave has multicolored walls.
Also, switching between fast and slow fuses doesn't take effect until one tile after the one you switch on. And why do you have to press enter to proceed/restart? Mixing required key presses into a mouse-only game isn't good. And there's no sound, and I didn't like the music. ;)
But apart from that I liked it =)
Interface was painful, especially when I almost had it right and then had to do my layout all over again.