Ok, I didn’t really post much (At all) on the journal pages, but that’s because I was hard at work making my game and not slacking my time away on IRC! (No really!)
Anyway, I’m owlfully sorry for not posting much but eh, whatcha gonna do ’bout it? Here’s a screenshot to distract you:
This is a great game - with the building/playing combination, it's potentially lots of fun in multiplayer. It doesn't really shine in singleplayer, though :) Graphics are simple but clear. The game needs a bit of polish, but the idea is lots of fun and conceptually very nice.
Well testing this over a lan, we found a bug where one player could jump higher than the other, meaning a level could be committed that other other player couldn't complete. I really like the concept though. And implementing any kind of lan game in 48 hours is mighty impressive - well done!
Once I figured out how to place the traps, I saw how much fun this could be as creating levels and then making your friends play in them could be fun. Good job with networked multiplayer!
I think this is one of the most impressive LDs I've ever seen! It's not the greatest game I've ever played in LD (wish the jumps were like 1/2 as high, for sure), but it's just an amazing achievement. Not only is the whole online thing there, which is incredible (can't try it with another person with my ping, but I did play myself as directed), but it's also got the fancy editor and stuff too. I've had a similar game idea for a long time, where two players make worlds for each other to compete in, so good job stealing from my brain.
Multiplayer is awesome, but I do think that some kind of AI would have been nice as well. I'm not going to vote on this because I haven't played a real game yet, but if someone on IRC were to challenge me to a match, I would definitely play :)
This is a neat idea and I didn't mind that it started in edit mode; it let me experiment a bit and explore. I did find myself wanting to see an example level though.
Graphics are simple but clear.
The game needs a bit of polish, but the idea is lots of fun and conceptually very nice.