Ludum Dare #10compo
Moonbase
First Ludum Dare entry! Whew… tiring.
Move using the arrow keys, X drops bombs, Z fires your gun. Avoid the aliens. Killing one will set of a chain reaction of bodily explosions!
Download (Windows only):
http://phuce.com/uploads/moonbase.zip
I wasn’t able to fully finish the game in time. I finally got an idea I liked on Saturday, after scrapping 3 others. Unfortunately, I spent too much time messing with graphics and AI and such and not actual gameplay. Case in point:
That took… a long, long time.
Anyway, at about 2 hours until deadline, I finally got the gameplay implemented, tested it… and it wasn’t fun.
So I bit the bullet and threw all the gameplay out except for these gluttons, which seemed to be the one thing that had potential. I managed to get health and a basic hud in during the last 10 minutes, but didn’t get scoring or menus or anything.
This is actually the first game I’ve ever released, and I’d never used Ruby or Gosu before for development, so I’m pretty happy with how it turned out even so.
Move using the arrow keys, X drops bombs, Z fires your gun. Avoid the aliens. Killing one will set of a chain reaction of bodily explosions!
Download (Windows only):
http://phuce.com/uploads/moonbase.zip
I wasn’t able to fully finish the game in time. I finally got an idea I liked on Saturday, after scrapping 3 others. Unfortunately, I spent too much time messing with graphics and AI and such and not actual gameplay. Case in point:
That took… a long, long time.
Anyway, at about 2 hours until deadline, I finally got the gameplay implemented, tested it… and it wasn’t fun.
So I bit the bullet and threw all the gameplay out except for these gluttons, which seemed to be the one thing that had potential. I managed to get health and a basic hud in during the last 10 minutes, but didn’t get scoring or menus or anything.
This is actually the first game I’ve ever released, and I’d never used Ruby or Gosu before for development, so I’m pretty happy with how it turned out even so.






Comments15
Definitely a totally pointless game. I played it right after wicked's game and it's the exact same experience (but bonus to you for having bombs to liven it up a bit) - just run in a circle with fire held down. This could become a good game, definitely, but there's really no reason to play it right now.
The chain reaction is also a bit odd since it's not at all clear what the motivation for it is. Enemies just sort of burst if they're nearby other dead enemies. Enemy movement patterns are great though, I like their relentless pulsating motion. Pixels are also very nice, but a bit sparse (lots of empty grey space).
Death sequence obviously isn't finished, but even some simple sound or flash would have helped there.
Next time, perhaps... (or post-compo?)
On my first try I didn't even know you can drop bombs (or shoot), and I just ran in a circle until there were so many sprites on screen that the game slowed down(!) =)
like dr. petter's game, the only way to win is not to play at all :) that being said, a good start!
then i played it again and blowed them up good!