The world has been overrun by alien invaders, and humans have taken to the depths of the earth to escape the scourge. When the aliens find your last refuge, you and your turret are the only hope for the hidden human city.
Very polished. Really artistic presentation. Great job. Except for the shots bouncing off the wall the theme didn't seem to fit at all. Really well done but a little too simplistic, there wasn't much to create replayability.
It's interesting that the more overwhelmed you get, the more likely you are to clear a huge group with a single shot. The one-shot-at-a-time restriction is simultaneously brilliant and extremely frustrating.
Your work makes me think I should look into flixel.
I really love the lighting effects, and the fact that as ships fall they take out their bretheren (though, why don't they harm the city when they land?). The actually gameplay is kinda slow-paced, though, and there's not a lot of variety. I'll check out the post-compo version later.
Fun arcade style game with quite a few nice game strategy touches going on in it. Like the look and feel of this one too with the lighting effects and blocky graphics. Will have to try the post-compo version now to see what you've changed! Nice work.
It's the bastard offspring of Puzzle Bobble and Missile Command, which is certainly not something that I would have expected to work. But it does. Some nice touches in there. I like it a lot.
Heck, I think it's my co-favourite along with Beacon. And I scored 129900. Not bad for an old guy.
this game is a really good argument for how much of a non-theme caverns is: since it's a setting, you could set just about any game there, and you could set this game just about anywhere.
it's also a really pleasing game. shooting an invader and watching it tumble into other invaders which knock down even more invaders is really satisfying. watching my shot rebound off the wall and hoping for it to hit something so i can shoot again seems in the spirit of space invaders' one-shot-at-a-time rule, forcing the player to use her shots thoughtfully.
So much polish, great job. It looks gorgeous, lots of artistic touches to keep it pretty, like the light circles in front of the turret and the square particles that fall, and the buildings shaking and falling into the ground when they're destroyed.. I am impressed. Looks great and plays just as well. 79500 points :)
One simple suggestion would be decreasing a little the light a little as each building is building is destroyed and having non destroyed buildings as light emitters too (like the bullets). You could also show the different buildings health by how many windows they have lit. Fun game though :)
The lighting is great too, I like the lighting even more in the 'game over' part where you can barely see them.