Ludum Dare #11compo
Battle Magic
Its done! And it turned out pretty hard to win.
Windows only, sorry.
Download
If someone thinks they can help me port a PTK codebase then leave me a comment.
Windows only, sorry.
Download
If someone thinks they can help me port a PTK codebase then leave me a comment.
Comments17
didnt play through it all, but from what i can see its a nice turn based game. much better then a stupid text game thats for sure. good journal + food.
It is kind of boring to play...
Kinda fun, but too easy, and the battle system wasn't really transparent. (I wasn't quite sure which things would affect the battle in what ways.) The old version you had looked nicer too, with the graphics and all. The interface was kinda clunky. Do you really need the "Next" button to be there?

Was fun killing stuff
I loved the concept. But I couldn't really get the strategy. After a while I just kept doing fireball and it worked. It had stats and minions and yet you could just sit down and play so that's enough for me!
The final result looks very different from the early screenshots. The game was quite fun to play, even though sometimes the choices you had were pretty unfair. Took a surprising amount of strategy, since the AI is quite good, too. Good job! :)

I too had no idea of any use for Piety or Luck. Maybe they were just there to waste some of your move slots. They are!!! I just peeked at the code and they do nothing! Crime solved.
I managed to beat the first 2 opponents, eventually, but the third killed me on the first turn. It was fun and strategerish, though very simple, of course. And yeah, no need for a next button.
I managed to beat the first 2 opponents, eventually, but the third killed me on the first turn. It was fun and strategerish, though very simple, of course. And yeah, no need for a next button.
I actually really enjoyed this game, what does getting piety do btw? I assumed it was something like boosting your healing but couldnt tell..
Pretty fun, just crap frame rate through wine and on my less-than-stellar lappy.
I did a few runs to try out different tactics, but I think the enemy was random enough that it wasn't particularly hard to win if you played carefully. Gameplay mechanics were a bit opaque and gamble-like, but I guess that's common with this kind of game.

I played this for a few master battle rounds. I felt a little confused as to what actions affected what with the messages during battle so perhaps I was missing something but it seemed a little unclear as to how I was doing. I did manage to win everytime but i'm not really certain how. ;)
I loved the title screen and I think it is interesting how the final game ended up so visually reduced (due to time?) from the earlier screenshots with map and unit / move icons.
I loved the title screen and I think it is interesting how the final game ended up so visually reduced (due to time?) from the earlier screenshots with map and unit / move icons.
Well, it was kind of hard to tell what I should do. Healing and minion summoning was clear enough, but piety and luck? I didn't really notice an effect, except after doing luck I lost the next 4/5 and died...
It could have been fun, but the user interface made the game too boring to finish. Maybe have keys 1, 2, & 3 select the action. Or at least get rid of the 'next' button. I do like getting lots of minions at the expense of my health and piety.
Oh, and those nice food shots are making me hungry =P
Oh, and those nice food shots are making me hungry =P
Well I enjoyed it for a couple of games. I wasn't quite sure what everything did or how it affected the battle, so I'm fairly sure I won by luck. Nice idea, but even simple graphics would probably have helped quite a bit.

It was fun! Very minimal, too. I'm kind of split on graphics (don't want to rate it low as it clearly matches well), so rates it as N/A.
I figured it out. The trick is to keep your health as high as possible with as few minions in play as possible, otherwise the next encounter will destroy you before you can even the competition.
Very good submission. It would be nice if all the combat prompts displayed all of the effects involved, like how minions on the losing side still hit the opposing player. I want to see this game when meditate and pray do something, and when the AI reacts to the state of the game instead of choosing spells randomly.
Very good submission. It would be nice if all the combat prompts displayed all of the effects involved, like how minions on the losing side still hit the opposing player. I want to see this game when meditate and pray do something, and when the AI reacts to the state of the game instead of choosing spells randomly.


Extra points for drinking brown grapefruit juice from a jar.