RPG Battle Simulation

Overall★★★★★★★★★★2.55
Fun★★★★★★★★★★2.40
Innovation★★★★★★★★★★2.06
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★2.80
Journal★★★★★★★★★★2.80
Polish★★★★★★★★★★2.42
Technical★★★★★★★★★★2.20
I’ve decided to stop about 2 hours before the end, mostly so I can rest a bit, and eat some food. There shouldn’t be any bugs, although the game balance still needs some work, and there really should be more monsters to fight (there’s only two here, and I don’t really have the time or skill to draw more)

Here for the game and source. Created in Windows with C++ and SDL. Good chance of working on other systems. Let me know.

There’s some simple sound effects created with sfxr. Basic controls are arrow keys to select a command, any other key will activate that command, escape exits the game. Advanced controls are listed in the readme (including save/load)

screenshot
Tools: SDL, sfxr

Comments19

I'm a fan of console RPGs and I still didn't really get what was going on.
Cheezy graphics, but I'm guessing that is the point. Minimalist, in the sense that it does strip one element of the RPG genre down to it's bare minimum. This reminds me of one of the early games in the "Alone in the Dark" series ... it pretty much amounts to choosing attack or heal. Once you get enough XP and hit points, attack-attack-attack seems to work just fine, out to infinity. Increasing difficulty in monsters would make the progression harder. I'm not a huge fan of the 'hardcore' DnD-inspired RPG (although I do enjoy some roguelikes and some 'softcore' RPGs like Zelda) ... this game pretty much illustrates why.
Wiering nailed it for me with his comment, "I lost (or won?) several times, but I didn't have any idea what I was doing. Probably just not my type of game..."
Hamumu
Seeing the numbers underneath Magic and Heal, I thought they might level up at some point... so first I played just bashing things to death (like others, once I finally got past the "dead in 2 hits" stage, I wailed on the buttons using level-ups to heal me, until the numbers covered half the screen. Fun for all the same reasons RPGs always are!), then I started over and tried it with only magic attacks. Total failure. They don't get any stronger. That was very sad.

Anyway, minimizing an RPG down is a fun idea for this minimalist contest.
Had to replace all the backslashes in the file paths in main.cpp and gameObj.cpp with forward slashes to make it work in Linux (fyi, forward slashes in paths should work in Windows too), and it crashed when I attempted to go fullscreen, but other than that it seems to work.

The game doesn't seem finished though. Random RPG battles for battle's sake aren't usually my idea of fun in any case (needs story, or challenge, variety, etc), but it was sort of fun-ish in the beginning to do different things to avoid dying. However, it was pretty easy to get to the point where I could kill things in one hit and have no chance of ever dying again, and no different or stronger enemies appeared, but by that point I'd really lost interest anyway.

I never had use for potions, btw. I did try the magic attack a few times, but since it didn't seem much different from the regular attack I stopped using that to save the mp for healing in stead.
jolle
As others have said, it needs balancing. But I know how it is to balance games for LD48... I've failed a lot of times at it!

So, Attack and Heal are the only useful things, and after a while Attack is enough.

Spent more time on it than I would have thought though. Easy leveling is always fun.
It needs either an overland map or a lot more options and math visible to the player in order to be interesting. Or both.
Kimau
The balance is way off as as been said and the sound can get a tad annoying but I love the concept and to be honest I turned of the sound nd button bashed my way to a bottom screen full of numbers to the point of illegiblity :)
SethR
You may be correct in mentioning game balance needs some work. It was fun holding down a key and getting to 6000 HP though!
I didn't quite understand immediately what was going on .. and then when I quit it popped up a "report this to M$" error. Oh well.
mikeware
Looks pretty neat. Like the graphical HP damage display indicator. But it kept crashing on me when I tried to heal.
HybridMind
well, as others before have mentioned, seems games biggest problem was not having a chance to balance the play after the first few levels. Liked the sound effects chosen and seems like this minimal rpg battle type game would have some promise after another iteration.
Pretty cool, but it got really easy after a while. Neat idea though :-)
Pretty neat idea, minimalization of an RPG battle. Way too easy though. There's a little bit of decent gameplay in the beginning, but after you get a few level ups you can just mash attack. The magic missile was useless after a few level ups also.
Fun but repetitive. Not much different from an FF game really :)
This kind of game really needs a story and something to let the players think there's progress going on.. =)
I lost (or won?) several times, but I didn't have any idea what I was doing. Probably just not my type of game...
I quit after I pressed a key to start it.
Pretty nice idea, but I had big trouble running the game. For some reason on my computer the game started crashing when the blue flan type monster came on the screen and/or I tried to heal. After that it wouldn't go past the title screen without crashing. :(

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