Ludum Dare #11compo
Tiny Hawk
Tiny Hawk final release (194k)
Update: Tiny Hawk Windows executable (3.07M)
I think I’m done now. The game is six levels long, has sound effects and music, and is all sorts of awesome, naturally. 😉
Have at it, but be gentle.
Update: Tiny Hawk Windows executable (3.07M)
I think I’m done now. The game is six levels long, has sound effects and music, and is all sorts of awesome, naturally. 😉
Have at it, but be gentle.





Comments28
Also, the collision code isn't perfect, you can jam yourself into the top-right of the last level by wall-jumping repeatedly. Won't dock points for that though. =)
The levels presented a reasonable challenge, although as ever it might have been nice to see more of them and some sort of target (in terms of time or score) that you had to beat.
I noticed that the game had very high CPU usage on my 3 GHz Pentium 4.
I'm a fan of this, I've made a ninja game very similar, right down to the wall-jumping. And it's minimal, and the name, and skateboarding is cool!
I had a problem with grinds failing, but not right when I hit the rail - sometimes they'd fail way towards the end. Probably after trying to throw in a kickflip, but I'm somewhat sure I recovered the button in time.
I would've liked sound and a bigger animation on the kickflip. The other thing that bothered me, that is very tricky to deal with, is that there are parts in the level where you have no choice but to lose your combo. It would be awesome if there were a way to always keep it going, but the easy path didn't keep it, you'd have to do some outlandish ninja skills to pull it off. Then, with that the case, change the max combo to 99x, and you've got a game with a serious high score challenge! The experts would be racking up 70x before getting their first gem, the normals would be unlikely to ever even reach 10x in the first place.
Oh, and also really loved the name!
I would have liked some feedback on the kickflip move. It's nice to try and hammer a few of those in between rails just to rack up the multiplier, but it's also pretty dull since you're just incrementing a number without any animation or sound to go with it. A short back-and-forth animation with the board or even just a "blurp" sound would have made it more rewarding.
Was close to giving up on the last level due to missing various jumps/rails and having to go through the same section at the bottom over and over, but I toughened up and made it through eventually.
Thumbs up overall.
(I still can't get over how cool a name that is... I can only imagine the look on your face when you went "tiny skater... tiny skater... there has to be something better here, tiny - waiddaminute!")
[EDIT: "someone" pointed out to me that the kickflip is indeed animated, though I had to look real hard to see it... oh well, even more minimalism!]