WORLDMAKER

by eugman
Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★4.21
Graphics★★★★★★★★★★1.40
Humor★★★★★★★★★★2.14
Journal★★★★★★★★★★1.85
Polish★★★★★★★★★★2.43
Technical★★★★★★★★★★1.63
Remember how I said I was going to write something in haskell? Haskell won. So I wrote something in python in 3 hours. the game is a little poetic.
Enjoy
.

Comments19

It is arbitrary, but since the message for losing is also artistic, there's nothing wrong with failing at first. Very creative for three hours.
Pretty simple and there isn't really much gameplay, but I guess at least the "script" is okay. :)
Nice little game. Reminds me a lot of the Grow series by Eyezmaze, but text based.
HybridMind
Managed to "win" on first try with optimal world, totally luck though. Liked the writing though and the game stands out on its own from a lot of the submissions. Tried a few more times to see what various combos would produce. Managed to make a "good" world and managed to die a bunch too. :)
::SPOILER::

so, why do I win if I add fire to nothing, then a log, then a pebble which becomes the core of my planet, then tears?
I couldn't beat it without cheating. There isn't enough information to know the game mechanics. It is mildly poetic and entertaining. I like how it's just a python file =)
is the only way to lose this by putting the water in first?
Randomly fun. Quite short.
I like the game concept, but the game seemed rather arbitrary. I had once chance... to make no mistakes. And it doesn't tell me how the elements interact; I just have to guess. When I got it right on my third try, I opened the source file and was surprised to find out that there are actual game mechanics. I couldn't tell because I'm not given enough options in order to narrow down what I'm supposed to do.

But like Jach says, not bad for 3 hours.
Not bad for 3 hours. =P
Hamumu
This is a Grow game in text, as everybody else also noticed, but what disappoints me, especially given that there are only 4 items, is that there are a lot of ways to win! I kept looking for the 'really good' ending, since I had gotten the 'good' ending so many different ways. I figured it couldn't be the best possible. But alas, it is if my scanning of the code is correct.

Certainly poetic, though.
Very, erm, existential. I did win it on my third attempt, I think.
Totally minimal. I'm still pushing for a color ANSI art in one of these.
GBGames
I'd argue that this is a text-based version of the Grow games. Part of the fun is figuring out the interaction of the elements.
"...all you have are scraps."
"What do you add? >scraps"
"scraps is not something you have."

Thank you for setting me straight on that one... Ahem.
Text-based grow. Kinda nice. Nice and weird, and less rewarding than a graphical grow. I'm too tired right now to be playing it properly, and I doubt I'll have time tomorrow. Voting deadline is screaming closer!
You will have to make do with this comment and a handful of N/A.

(woah, I just glanced "ninja pellies" in the random tag box to the right, and it came across as decidedly raunchy... I should definitely get some sleep)
Nice feeling, very evocative and emotive. I played once, adding pebble, fire, tears and log. Did I win ?

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