Requires .net 4.0 and OpenGl. It doesn't seem to run for some, so I tried porting it to DirectX. Unfortunately I couldn't get the sound to work.
I'm hoping to see if I can port it to Linux soon.
How to play: Click on the tower types below to select your tower. Then click above to add towers. The more towers you add, the faster everything sinks.
Tower types: Base: just delays the sinking Gun: basic turret
Cash: income producer: Lift: has a negative weight, used to stabilize other towers Multi: shoots in all directions Range: shoots faster and longer distances
Runs OK for me. Sooo, the towers sink, that's interesting. Would need to be more balanced to keep me playing, it's a bit too easy. But the idea is interesting!
This is a pretty awesome prototype. Five stars for innovation, I love the idea, it's a really refreshing departure from the brainlessness of most tower defense. I would actually recommend at least considering axing the "lift" element, as I felt the game was much more interesting before I had built them, when I thought everything I built was bound to be impermanent. Also you might want to work on your art, since from the screenshot I wasn't expecting much. Oh and the music doesn't seem to loop. Nice job though!
really cool game design and a great idea. i played this for a lot longer than i thought i would. please continue development after LD, there is some serious potential in this
very cool game, too bad for the sound (couldn't have the open gl version to work) I think you have something here, you should continue to work on this game
Very cool mechanics. Highly innovative. I needed several attempts to survive the fisrt minutes, but when you have enough money nothing can happen anymore. Maybe increasingly difficult enemies would be a good idea.
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I appreciate everyone's feedback!
I think you have something here, you should continue to work on this game
Maybe increasingly difficult enemies would be a good idea.