Finally, I finished… It took me about 18 hours or so of work to get this up and running… and I had to do a plane travel from Lisbon to Dublin in the meantime and all… :)
This was by far the smoothest compo I was ever in, probably because the game isn’t as ambitious as my previous attempts… I don’t know whatever I should be happy for finishing a product (complete in terms of menus, music, sfx, even a pause key!) or unhappy because it’s so unambitious… I’m getting old, methinks… :)
Always like it when entries have some acoustic background music ... adds a nice handmade feel to the game. Also like the fireworks when completing a level ... makes it all the more satisfying. Nice title screen graphics. A fairly complete entry. Tricker than it seems once you get past the early levels.
Nice concept. The game was quite challenging at the beginning. After developing a strategy to avoid ending in a deadend, it becomes a bit repetitive. And it is very unforgiving!! As one chain reaction can destroy a lot of your building. plus you may end up short on blocks making it pointless to continue. If you'd enhance the controls and the way the blocks fall it might become an interesting game. Maybe follow a more transparent pattern where the next block is going to fall, or make them Tetris-like.(?)
It took a while before I realized that the right mouse button changes the color.
I really don't like the controls, having to click repeatedly with one button to find the right color and then also having to click on the moving block with the other button is just not fun. You could make the game work with just one key on the keyboard (change the color of the lowest falling block) and I would enjoy it a lot more.
Way too ruthless and punishing for me. I quit with an empty board on the first level after having it wiped clean several times. That's mainly because I couldn't deal with the weird control scheme. As other people said, definitely just repeated clicks to change the color would be far better.
Interesting. In the beginning it's almost hard with only four colors. Also, it would help if you could auto-cycle the colors of a block by left-clicking.
Very very difficult with the same colors not allowed in the corners you easily get configurations where you are screwed. A single mistake destroys almost everything and then when you have lost too many blocks already you're playing for nothing. The one time it looked like I could win the game ended because of that.
It would have been much better if left click just cycles the color of a block and right click cycles in reverse.
Make the game more playable and it could be a lot of fun.
Fun, but gets hard very quickly. Maybe the early levels should have had much smaller areas to fill in - like level 1, only single-block columns to fill so you only have to worry about colours matching vertically. Level 2, you introduce 2-block columns so the player has to deal with blocks matching sideways. Level 3, you add 3-block columns and the difficulty that arises from them, etc.
Starts out a bit slow, but I suppose it might be needed to get the hang of it. It's a simple idea, but it works well enough. Simple graphics. Funny sounds :)
It seems a little slow to get going in the bigger levels, but it's an interesting concept. Maybe with some tweaks, it could be the next addictive puzzly-game.
Mouse overs for menu items were a little off at times.
Cool music.
Hard game, but good idea!