Ludum Dare #12compo
Stacker
I made it harder at higher levels. Have fun!
Stacker Final
—(See note below)
It is written in C# for Silverlight 2.0 Beta 2. It should run in Firefox and IE on Mac and Windows.
I used the
Farseer Physics Engine
and the rest was written from scratch.
NOTE: I found a bug that can lock up the browser: Here is the repair
Stacker Final (Repaired)
I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.
Stacker Final
—(See note below)
It is written in C# for Silverlight 2.0 Beta 2. It should run in Firefox and IE on Mac and Windows.
I used the
Farseer Physics Engine
and the rest was written from scratch.
NOTE: I found a bug that can lock up the browser: Here is the repair
Stacker Final (Repaired)
I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.


Comments9
and at 89 blocks the game crashed and my browser stopped working :)
Graphics are very simple.
There was also quite a bit of random flickering in the text messages.
I think a huge improvement would be to let each level have a set of shapes that you had to stack to get above the line. That way each level would be different, and difficulty could easily be scaled simply by adjusting the amount of pieces available. (..i just realized Endurion already proposed this)
*off to uninstall silverlight now*