Crushing Pressure

Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★2.80
Theme★★★★★★★★★★3.95
Graphics★★★★★★★★★★2.70
Audio★★★★★★★★★★2.60
Humor★★★★★★★★★★1.44
Journal★★★★★★★★★★1.33
Polish★★★★★★★★★★2.79
Technical★★★★★★★★★★2.47
Ok — I fail at planning and at keeping online development journals apparently!
(I also fail at taking pictures of my tasty food stuffs, but I knew that ahead of time.)
I decided at way too close to the last minute to whip up something for this LD. (my first — which is probably why it’s been such a clumsy affair!)
In any case, it’s a little Flash game I put together with FlashDevelop (and SFXR for the few sounds it has) called Crushing Pressure (the screen shot doesn’t really do it justice, even though there isn’t that much justice to do).

It’s online and playable here:
http://www.thewasabiproject.com/flash/ld14/index.html

And the source, if you like:
http://www.thewasabiproject.com/flash/ld14/AngryWaffle_Crushing Pressure_LD14.zip
Tools: sfxr

Comments9

LoneStranger
Impossible didn't really seem that much different than Easy. An interesting concept. I like the people effects. Like Endurion said, more variety would have been nice.
HybridMind
Too easy even on (I)mpossible! :)

Well, despite it's lack of difficult the game play, movement, and sounds made it fun for a little while. I would have liked to have some idea of score and level that I was on. Also, it seemed rather arbitrary on whether I should go into the vortex or not because the difficulty just didn't seem to go up at all.

Liked the color choices and style of the ship and people. It didn't seem to really match the font of the title though.

Think this could be a lot more fun with a little more effort.
Kind of fun for a while, but gets repetitive. I actually played through all levels on easy difficulty, and only realized I could "autofire" on the third last one or something. The difficulty ramped up VERY slowly - first 75% of the game seemed to move at about the same pace with only increasing number of guys to be rescued, then it sped up on the last couple of levels. Sounds are pretty good for what they are, and there were no major issues with controls/gameplay besides the difficulty/repetitiveness thing.
5parrowhawk
It only gets interesting on Impossible after about 5 levels. The rest is far too easy. I found that when working into the wee hours of the morning, I grossly overestimated the difficulty of my game when playtesting - did this happen to you too?

Apart from that, pretty nice. I couldn't help but feel like the game has wasted potential, though. Also, the shooting sound FX got a little hard on the ears after a while.
agj
If you make it more frantic, you could put some MochiAds and throw it on some Flash portals and make a few bucks?
hamburger
Nice concept, and good for a few minutes of fun. :) I'd have preferred if you ramped up the difficulty much faster, as is it gets a little monotonous.
Endurion
Could use a bit more variety.
Does anything actually change between stages?
nilsf
Not much of a challenge, it gets boring way faster than it gets hard.
callidus
the game got too repetitive, harder difficulty would have helped greatly as well as some one off events, like a single wall surging forwarder faster for a time, to keep you on your toes. I liked the animation no the little people

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