Xue

Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★2.53
Innovation★★★★★★★★★★2.15
Theme★★★★★★★★★★3.21
Graphics★★★★★★★★★★3.45
Audio★★★★★★★★★★2.38
Humor★★★★★★★★★★1.43
Community★★★★★★★★★★2.54
Coolness★★★★★★★★★★21%
Well, it's not nearly as "finished" as I wish it was, and it's still buggy and rough all over, but there's enough here that you can fly around and earn points, and the game ends (albeit very suddenly) when you run out of fuel.

The tile set is a bit of a train wreck, but at least it's a fair representation of my overall art skills ;p

I tacked a Mochi leaderboard on at the last minute too, just for fun.

Comments15

Doches
Great visual effects -- except for the player's ship, obviously, which was a huge distraction to me. Simple gameplay -- some minor tweaks could have made this a pleasantly atmospheric little game. Nice lighting, especially.
mklee
The parallax scrolling and the lighting for the game is very nice. Seems a little simple right now and there doesn't seem to be any penalty for flying to fast and colliding with the walls.

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I confused the red triangle with a youtube-style play button and kept on clicking it.. :))
Nice graphics-wise, but where are the innovations in gameplay?
I really like the parallaxing, gives the cavern much more depth. I'd have liked to see the triangle that was the ship rotate or something too but time is short I guess :)
In the end there were invisible walls!
Once I found out running into walls didn't hurt I just flew around slamming into walls and generally abusing my ship horribly.
I like the background effect too, particularly the subtle blur you applied. If you wanted to get really hard core you could use a color matrix to simulate atmospheric perspective :D
bluescrn
Nice parallax/depth-of-field/shading. Shame about the red triangle, though... I also tried to 'press the play button'!
Endurion
Nice start.
For some reason it runs ruther sluggish on my system. Too bad you couldn't put more gameplay in there on time.
The graphics are really great, except the ship which I, too, thought at first was a play button. The controls are not responsive at all, but exploring the enormous cave was still kinda fun.

So, Graphics++, very very nice, even with the boring 'ship'. Gameplay needs some work.
nilsf
The parallaxing background was very nice. It was odd that you could fly over into the "egde of the world". When I did afterwards pressing 'R' didn't return me to the beginning, it just reset my fuel and score but I was still lost in a sea of black.
Jacob
As everyone said and you already know, Parallax effect looks awesome.

Would be cool to see this developed further. Random generation and endless worlds are a bit scary though. Kind of creep me out :)
Sparky
This feels pretty complete. I think with ship animation and a tiny bit of polish it could be a neat little game. The player ship felt nicely tuned. Collisions felt a bit twitchy, but this is Ludum Dare.

The visuals are pretty impressive given the length of the project. The player's ship was a bit out of place given how everything else looked :)

Nice job, thanks for making this.
It's a pity, there is no goal to reach (except for living long enough).

The parallax effect is cool.
Entar
Cool game, nice parallax deep cave effect, good potential here. The ship's steering is too sluggish. No pilot would fly into a cavern with a ship like that!
Cool parallax. Too bad you didn't get further with this, it seems like an nice start.

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