Ludum Dare #15compo
Xue
Well, it's not nearly as "finished" as I wish it was, and it's still buggy and rough all over, but there's enough here that you can fly around and earn points, and the game ends (albeit very suddenly) when you run out of fuel.
The tile set is a bit of a train wreck, but at least it's a fair representation of my overall art skills ;p
I tacked a Mochi leaderboard on at the last minute too, just for fun.
The tile set is a bit of a train wreck, but at least it's a fair representation of my overall art skills ;p
I tacked a Mochi leaderboard on at the last minute too, just for fun.





Comments15
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Nice graphics-wise, but where are the innovations in gameplay?
I like the background effect too, particularly the subtle blur you applied. If you wanted to get really hard core you could use a color matrix to simulate atmospheric perspective :D
For some reason it runs ruther sluggish on my system. Too bad you couldn't put more gameplay in there on time.
So, Graphics++, very very nice, even with the boring 'ship'. Gameplay needs some work.
Would be cool to see this developed further. Random generation and endless worlds are a bit scary though. Kind of creep me out :)
The visuals are pretty impressive given the length of the project. The player's ship was a bit out of place given how everything else looked :)
Nice job, thanks for making this.
The parallax effect is cool.