Ludum Dare #14compo
sparky's LD14 game
Hurrah, at last I am done!
Directions
* We control the purple creature. Use the arrow keys to move.
* The large yellowish green creatures are your allies.
* Collect followers (other purple creatures) for more firepower.
* Collect blue eggs. Plant an egg with space to create a new ally!
* Take over the board to win.
Play the game
Directions
* We control the purple creature. Use the arrow keys to move.
* The large yellowish green creatures are your allies.
* Collect followers (other purple creatures) for more firepower.
* Collect blue eggs. Plant an egg with space to create a new ally!
* Take over the board to win.
Play the game





Comments19
While I like the graphics, I think it's too hard to distinguish the player from the orbiting purple dots. Perhaps the player should be bigger or in another color entirely (white?). I also think I agree with Xion in that there is a bit too much static.
Some of these issues have already been addressed in the post-compo version, which is a clear improvement of the final version.
I'd actually like to see this turned into a full game, with more features being introduced as you play (every one or two levels or so) - it could make for great strategic gameplay. Also, I wonder how this would work in multiplayer!
Well done! :)
The intro levels did a good job of helping me learn, but I was still a bit confused for a while as I couldn't easily read the menu help and skipped it. In game text pointing at things and telling me what they were might help.
The gameplay is pretty fun. I wish the enemy were smart enough to try to gang up on some of my spawners. I felt overpowered most of the time.
It's WAY easier to see what's going on in the post-compo releases, but I have to say I miss the aspect of not being able to see what's going on inside of an enemy tile. It gave a good sense of danger in the original.
Hope you keep working on it, it has a ton of potential!
Somehow the yellows seemed to be the enemy and the cyan ones my allies?
Neat little game, love per pixel stuff in flash. Echoing the hate of the main menu.
Gameplay is quite compelling too, once one figures out how to play (which takes a while). Mostly it was quite easy, and I'm not sure how much depth it really has, but it certainly was enjoyable. An intriguing entry in any case.
Wait, one thing... I couldn't find any wall of doom in this...?