C++ source for game and framework is included in the zip file.
While making the levels, I’ve found some bugs, unfortunatly… It’s possible to get stuck on a level (doesn’t happen too often) and sometimes some possessed walls disappear.
Anyway, the game is actually fun (for me, at least)… Reminds me of those old-school games, where it was all about the gameplay…
For the first time in a LD submission, I didn’t make any music for this… Wasn’t inspired enough to do so, which sucks… The sound, although it was done very fast (with SFXR), is also not the best I’ve done (the funny sounds I usually do with my mike work better)…
Anyway, hope you enjoy, and feel free to send comments my way!
I dig the retro 3D graphics :) Also, the blood splatter when you die is awesome. I did crash once when I died, and the collision detection seems to be off around corners. Solid entry!
I enjoyed this. Letting the blocks shove the player over spikes is a fun mechanic. But I felt like the whole thing could've played twice as fast, adding a skill element to otherwise slow timing puzzles.
Charming in an oldschool way (especially those render graphics, I enjoyed those). Player movement felt nice and smooth.
It feels a bit buggy; sometimes the blocks would go right through me, once the game crashed when a block touched me. Gameplay itself wasn't my cup of tea; involved a lot of waiting for some block to move away so I could go fetch a key, etc. It just failed to grab me for very long, sorry. Maybe it would feel more dynamic if the blocks didn't pause for so long before moving.
Very nice... this is among the most gamely of the games that I've tried so far. The blood covering up my previous death and blocking the spike things was a bit rough, but I guess that was the idea! Fun times.
Great! The intro makes a great impression, and the squish of the player with the blood felt oddly realistic.
The overall gameplay strongly reminds me of Galaxy Quest, where they were trying to get through the innards of the ship and needed to time their jumps.
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It feels a bit buggy; sometimes the blocks would go right through me, once the game crashed when a block touched me. Gameplay itself wasn't my cup of tea; involved a lot of waiting for some block to move away so I could go fetch a key, etc. It just failed to grab me for very long, sorry. Maybe it would feel more dynamic if the blocks didn't pause for so long before moving.
I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something.
Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience.
The overall gameplay strongly reminds me of Galaxy Quest, where they were trying to get through the innards of the ship and needed to time their jumps.