I played this a few times and it is quite enjoyable despite that fact that I seem incapable of of getting the peasants to go inside their houses after I put the straw in them. I also couldn't figure out how to sacrifice a peasant to the doom wall to get more time. Seems like a rather complex little game for the time limit. Good graphics and game mechanic ideas. The world is fun with the little altar portal thing and the work you did when the doom wall burns across is a great bit of polish!
It is also great and hilarious that you are playing a giant with a sword that "helps" his village where often I felt like the peasants were likely hoping I'd leave as I was doing way more damage then good. :)
I couldn't really figure out what to do. I managed to multiply and kill some peasants, but nothing useful. I think my fault was to push grain into the huts, perhaps? I should try a third time, and will adjust my ratings if I do. Kind of cute and charming otherwise.
Very interesting... With a better control of the farmspeople, this could actually be an extremely fun game! :) Problem at the moment is that herding the peasents is very hard...
Great idea! I loved the gameplay concept, but the push based controls were just too unwieldy and frustrating for me. I found myself wondering why I couldn't just pick them up and toss them where I wanted, if I were a giant.
Clever. Only... It's really annoying when you've got enough villagers but they keep getting stuck in the houses.
I think it would be better if the giant didn't have a hitbox, and instead could pick peasants up by right-clicking. But then maybe the game would be too easy...
Very cool! Like a micro-management version of The Settlers. Extremely impressive for your first finished game. That said, I did find the micro-management a bit much after a while and just got bored of nudging the little guys into their huts. Didn't manage to beat it so far.
i like all the complex economic interactions that result from just swinging a sword and pushing peasants around. it's a bit unwieldy, but not unbelievably so - the player is a giant with a giant sword who walks among tiny mortals, after all. the challenge doesn't come in planning but in executing those plans effectively, speedily, or at all.
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It is also great and hilarious that you are playing a giant with a sword that "helps" his village where often I felt like the peasants were likely hoping I'd leave as I was doing way more damage then good. :)
Kind of cute and charming otherwise.
Problem at the moment is that herding the peasents is very hard...
It's too easy to get into a non-solvable state.
Now I understand why you ask, if a giant naked man would make the game better.
With better controls this game could be very interesting.
I think it would be better if the giant didn't have a hitbox, and instead could pick peasants up by right-clicking. But then maybe the game would be too easy...
That said, I did find the micro-management a bit much after a while and just got bored of nudging the little guys into their huts. Didn't manage to beat it so far.