Too Heavy for Re-Entry

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.06
Innovation★★★★★★★★★★3.81
Theme★★★★★★★★★★2.64
Graphics★★★★★★★★★★4.06
Audio★★★★★★★★★★2.56
Humor★★★★★★★★★★2.75
Journal★★★★★★★★★★2.78
Polish★★★★★★★★★★2.75
Technical★★★★★★★★★★3.67
I lied, I ended up making a game all tonight. Tomorrow is going to suck because I’ll have had no sleep. Oh well, so it goes. I made this one in Unity. I sort of sucks because I wasn’t able to spend any time balancing it (I spent about… 8 hours start to finish on this, including design). Still is a pretty nifty entry, I suppose. It’s even got 5 levels.

The idea is that you’re in a space ship and you’re trying to land on a planet, but your space ship is too heavy to do so without burning up. So, you’ve got to ram your ship against various obstacles in space in order to break pieces off and reduce your total weight. As you break parts off, your ship loses functionality. Breaking off your wings reduces your maneuverability, breaking off your antennae reduces your ability to see around you, and breaking off your cockpit actually kills you. If possible, you want to break off the body of the ship by ramming into something just as you pass it – once the cockpit is free.

Anyway, you can it for PC at:

http://www.otcsw.com/files/TooHeavyForReEntry-PC.zip

And for Mac at:

http://www.otcsw.com/files/TooHeavyForReEntry-Mac.zip

Screenshot:

screenshot

Comments12

Endurion
Interesting idea, however the execution is kinda flawed. The controls are not very responsive; esp. in stage 3 i was not able to get rid of all parts. I somehow couldn't get closer to the rotating quad parts.
Nice idea but I have great trouble guiding the ship towards the bits left once I've blow up the wall on level 3. It also seems to burn CPU time so the sound effects were augmented by the fan on my laptop spinning at high speed.
agj
Really neat visual style. Liked the audio, too!
Very impressive for the 8 hours you had, especially graphically.

Cool concept.

The sound effects you had spoken were fine, but the crash sound effect really hurt my ears, so I'm afraid I have to rate that down.
Technically and graphically this is very impressive for the time span.
Unfortunately as you are aware the gameplay is a little lacking. With a bit more time I think this could be something special.
Ah, this one doesn't run properly on Wine, it's way too slow. But the graphics were terrific, very cool the way they glowed, slightly trippy.
PsySal
Hmn, not too sure what to say about this one. I think the main problem is difficulty understanding what's happening on screen, e.g., how far away are obstacles. Control seems a little awkward, too. What's good:

- I like the super glowy graphics
- Concept actually sort of was coming together for you, I could see what was dragging against the walls, etc.; I guess the main difficulty was getting a sense of "space" as you were falling/etc.
HybridMind
Great concept! I made it to level 3 which frankly seemed pretty broken. I didn't find the sound effects that bad and the things you say and the way you say them with your voice is hilarious so mega humor points for that! ;)

Seems if you actually had time to finish your idea you'd have something solid here but as is 8 hours of work does not leave something very playable yet. I had no idea how far away I was from the planet or any sense of good controls to maneuver my ship. I liked the dragonfly ship model. Seems that you could improve it with more parts to smash off or effect the player with. The whole controlled damage mechanic is pretty cool idea.
Doches
The idea of this appeals to me somehow. It's like a rail shooter, only you want to run into things and damage yourself. Within reason. Damage within reason.

Also, for 8 hours (as you say) this is graphically pretty sweet.
noonat
I really loved the concept and visuals, and desperately wanted to play the game... but the game is kind of unplayable. :( I couldn't figure out a good way to break things off of my ship and the camera kept getting stuck inside objects. I would love to play it if you continued working on it though.
Neat concept. I found it hard to tell how close I was to the obstacles.
5parrowhawk
I wanted to like this, because the concept is great, but there were just too many annoyances.

One, not enough obstacles (especially on stage 3).
Two, the controls are awful even when all wings are intact.
Three, I'm sorry, but those are sound defects, not sound effects.

If you have time, though, it could turn out to be something pretty special.

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