Celtic Cavern

Overall★★★★★★★★★★2.76
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★3.38
Theme★★★★★★★★★★2.76
Graphics★★★★★★★★★★2.71
Audio★★★★★★★★★★2.84
Humor★★★★★★★★★★3.05
Community★★★★★★★★★★1.95
Coolness★★★★★★★★★★6%
This is my first Ludum Dare entry. It was written in python and pygame with geany as an IDE. For the graphics I used gimp and inkscape.

It's about a Leprechaun who get's kidnapped and drug underground and forced to make stuff for his captors. So for the game, you must escape the cavern. To escape, you must hop from Leprechaun land to the real world in order to escape the cave.

Some have complained about unexplainable injuries on the left half of the level. This is probably caused by the bats. The bats are very dark and can fly behind things, so they're quite hard to see.

screenshot

Comments14

agj
Hmm. Frustrating it was that the spacebar would work only intermittently, so I didn't get very far. Neat music.
I really like the land switching idea. The music is a little too repetitive.
I liked the idea of switching between the 2 worlds. The music was a bit scary ;)
Endurion
Nice little game, I like the world-changing part. On the left side I got hurt two times without any clear sign of why?

Anyhow, death to the cereal industry!
ExciteMike
Nice music! Biggest complaint is that space only seems to work consistently if I'm not pressing anything else. And closing the program on game over is kind of a terrible thing to do if you want folks to try again.
Haha, I love the way the Leprechaun can't actually walk, just shuffles left and right. The background music makes this pleasantly surreal.
I really like the core mechanic here.
localcoder
This does not work for me in Windows 7. I see a tiny blank window and hear the scary scary music.

[cache: storing page]
Almost
Huh. Not bad, although it's not terribly exciting either.

as for space not working: it is either due to a keyboard problem (only left arrow OR space will send input at once), or a programmed feature to prevent you from switching layers when you would be colliding with the back layer. (I think it is both.)
nilsf
Kind of fun, but it feels like something is missing. The rainbow health indicator is a nice touch.
This is a pretty neat idea, but I think games like this rely a lot of skilled level design, which is hard to pull off in 48 hours. As a result, the game is very short, and not very challenging. A good idea nonetheless, though, and a reasonable basic implementation given the timeframe.
Very good principle, and mesmerizing soundtrack. Some movements could have been more fluid. Very cool level editor ^^
Hempuli
I like the idea, but as others have said, there isn't much going on. Also the near-invisible bats and super-high gravity are kind of annoying.
dock
This is terrible in an amazing way! I love the soundtrack most of all. I just wish you could play in a less tiny window!

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