This is my first Ludum Dare entry. It was written in python and pygame with geany as an IDE. For the graphics I used gimp and inkscape.
It's about a Leprechaun who get's kidnapped and drug underground and forced to make stuff for his captors. So for the game, you must escape the cavern. To escape, you must hop from Leprechaun land to the real world in order to escape the cave.
Some have complained about unexplainable injuries on the left half of the level. This is probably caused by the bats. The bats are very dark and can fly behind things, so they're quite hard to see.
Nice music! Biggest complaint is that space only seems to work consistently if I'm not pressing anything else. And closing the program on game over is kind of a terrible thing to do if you want folks to try again.
Huh. Not bad, although it's not terribly exciting either.
as for space not working: it is either due to a keyboard problem (only left arrow OR space will send input at once), or a programmed feature to prevent you from switching layers when you would be colliding with the back layer. (I think it is both.)
This is a pretty neat idea, but I think games like this rely a lot of skilled level design, which is hard to pull off in 48 hours. As a result, the game is very short, and not very challenging. A good idea nonetheless, though, and a reasonable basic implementation given the timeframe.
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Anyhow, death to the cereal industry!
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as for space not working: it is either due to a keyboard problem (only left arrow OR space will send input at once), or a programmed feature to prevent you from switching layers when you would be colliding with the back layer. (I think it is both.)