"Conway's Game of Caverns"

Overall★★★★★★★★★★2.25
Fun★★★★★★★★★★1.65
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★2.08
Audio★★★★★★★★★★3.04
Humor★★★★★★★★★★1.36
Community★★★★★★★★★★3.16
Coolness★★★★★★★★★★3%
With 4 more hours, I would have had it working well. :(

The Following is the readme, by the way:

W, A, S, and D keys for movement (alternate is arrow keys)

Mouse key looks around

The GOAL is on the other side of the 'cavern', which you must traverse through. By reaching it, a new cavern is generated, and you gain 10 points.

Avoid the red blobs moving around (Enemies, but I didn't get them fully implemented. I should have just commented them out)

All Content was generated by me (Music was made in LMMS, cave textures were made with the cloud function in paint.net, etc)

If you are stuck, move at a wall with both forward and strafing (ex: hold W and A). You will go through the wall. This is a problem with collision response, which I decided to not fix, just incase things get 'hairy'.

Disregard enemies, they just 'don't exist' :D

Er, objective of the game: Reach the goal, which represents a super-secret artifact, hidden on the other side of the cave!

Don't cheat and go around the cave. I left this option open for testing, but it's no fun if you do.

Have FUN!

-Brandon "Brandonman" Herges, August 30, 2009

screenshot
Tools: LMMS, Paint.net

Comments14

The music is awesome. The game itself needs a lot more game.
HybridMind
I started outside the 'cave' and had to use your W-A trick just to get inside. I saw one enemy who I ran into for fun to see what would happen. Turns out the enemy disappears. I then walked slowly down a long hall until I got bored and then used the wall hack trick to truck it inwards a little. I unfortunately found little player motivation to continue as the music did not afford me the vibe to linger... ;)
A bit too slow paced for me. Started outside the cavern, first challenge was how to get inside. :D Good music and thanks for including the VS workspace too! :)
Well there is not much gameplay but I always like to see randomly generated mazes. The music really pumps you up and makes you wish to run faster and faster through the corridors.
Jonny D
It was too slow to be playable for me, and the music was interesting, but sampled too loud.
Hm, I just got one loooong corridor, and walking to the other end (which took a long time) yielded no score.
Endurion
Something's not working right.

You seem to have used some non-square textures. I get a black screen on startup (title screen?) When I press space the game begins, with texture on floor and ceiling, but non-textured walls.

Other than that, it's a random generated maze. Nothing too innovative, but with added content and working enemies this might get quite creepy.
The movement was too slow for it to be fun, so I gave up before reaching the goal.

Please never hijack the mouse like that (I can't go to the top to move the window, when I switch to another program with Alt+Tab I still can't move the mouse).
mklee
Yeah, the movement speed is too slow unfortunately. :/ Makes navigating a bit of a pain.

[cache: storing page]
I got about 1 frame every 2 seconds so I couldn't play unfortunately.
Entar
Cave generation is kinda neat, but you move really slowly and everything looks the same, so it's pretty slow.
Jacob
Cool music.

Though unfortunately rest of game did not work. It was running at around 1fps and all I could see was a wireframe plane :(
jplur
Wow that is a large cave.
dock
Love the cave generation code!

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