Nice simple graphical style. I found the timing on the first major jump to be tricky, and maybe a little to precise. I almost got fed up enough to stop, but I kept at it.
The graphics were cute, but would have been helped *immesurably* by having an alternate, left-looking sprite; even a simple reflection of the right-looking sprite would have sufficed. Also, the hardest jump in the game seemed to be the first big one. After that, everything was pretty smooth sailing.
Beautiful graphics. I found the actual game a bit dull. More things to collect or other interesting elements that would pull the user along would help keep interest high.
The main problem with this is that you don't introduce the difficulty increase in a gradual manner. One of the first jumps utilizes the MAXIMUM horizontal jumping distance to pull off. This is something that's usually introduced well after the player is comfortable with the game. Cool pixel art.
I like it, espacially the pixely graphic style. Two problems I noticed though: Some jump passages are a bit tricky and the game lagged a bit (but that might be because of the poor flash implementation for Mac OS X).
It is nice to see so many flixel games in competition, i also used it the first time this week and it is a great chance to see the possibilities of this library. I like the effect of discovering level with various shades of black(gray). I hadn't enough time to implement it, so i have to look to your code, how you have implemented it... And i liked one jumping passage somewhere in the begining. What i missed the most was some kind of story, or idea behind the game, but i understand that in 48 hours is not possible to do everything.
Actually this was pretty neat. I like the glow effect that gets placed as you move. Sort of puts emphasis on the exploring part of it, you know. I like!
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Although a bit short, this is a very enjoyable game. Well done! :)
Two problems I noticed though: Some jump passages are a bit tricky and the game lagged a bit (but that might be because of the poor flash implementation for Mac OS X).
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And i liked one jumping passage somewhere in the begining.
What i missed the most was some kind of story, or idea behind the game, but i understand that in 48 hours is not possible to do everything.
Not bad at all considering you had a busy week-end.