Jealous Gods

Jealous Gods

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.21
community: 3.54
coolness: 0.08
fun: 3.29
graphics: 3.81
humor: 3.41
innovation: 3.16
overall: 3.53
theme: 4.19
Name: Jealous Gods
Development Environment: FlashDevelop
Language/Toolkits: Actionscript 3/Flixel
Art tools: Photoshop, sfxr (sound creation), Goldwave (sound editing)
I am so tired, here is my ultra-rushed description. You play as a jealous volcanic island god, who must blow up the other gods that you encounter.

What went right:
A friend inspired me to come up with what I thought was a pretty good idea. Everybody I passed it across said they liked it. After wasting a few hours agonizing over the theme, I was able to start work on what should have been a solid game.
All of the levels of the game (3 in total, LOL) are playable.

What went wrong:
Well, first of all, Mother Nature took up almost half a day from me due to very bad storms (torandos and hail!) After that, I was back on track, but then I decided to take a break at the beginning of my second day. And that break stretched in around 6 hours of goofing off.
I'm still pretty new to Actionscript 3/Flixel, so I spent a lot of time digging through Flixel/AS3 internals to figure out how I wanted to do stuff. That cost a fair amount of time.
I didn't have a good testing regime too.
Gameplay isn't fleshed out. You need a way to deflect the incoming fireballs. I was going to have unused mana power a shield, but ran out of time to implement it.
Found a bug?
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