AfterDark

AfterDark

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.13
community: 3.83
coolness: 0.08
fun: 3.17
graphics: 3.33
humor: 1.60
innovation: 3.83
overall: 3.39
theme: 2.83
Hi guys, here is my entry!

My second Ludum Dare ended up with me making this baby.

The theme was 'Enemies as weapons", which i played around with a bit. In this game, the "enemies" are the falling blocks, which kill you if they fall on you, and you use them as a "weapon" to climb higher, and earn more points.

More is explained in the in-game instructions.

I know it's easy to change the highscore, but don't go around bragging if you do.

All in all, i'm /REALLY/ happy with this, considering it's taken about 32h. I've got school in six hours, so i need to get some sleep. I might make a Jam entry with some nice ambient music off the interwebs tommorrow afternoon.

But for now, have fun, enjoy, and GOODNIGHT!

EDIT: I've added a timelapse. Also, about the sourcecode: the game was made in Game Maker 8, and i used some of the pro functions. to open it you'll need GM8, and to build it you'll need GM8Pro, or you will have to change those functions.

I have now added a post-compo version above. Please give it a go :D

New features:

-Music :)

-Replaced arrows with something slightly more obvious

-Some Neat gfx

-short invincibility after respawning

-credits

I haven't included source for the new version because of size, but if you want it give me a shout at info.clockworkgames (at) gmail.com
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