Well, got there in the end. Spent more time working on the cave generation/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :( Ah well.
Anyway, take a look, and give a rating/comment! Hope you like it! :D
cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.
Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.
It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.
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The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation
I hope the source is helpful :)
Pretty sweet Monaco-esque sight.
Ill see if i can get an alternate link up tomorrow