Save the Miner!

Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★2.81
Theme★★★★★★★★★★2.74
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★1.20
Humor★★★★★★★★★★1.85
Community★★★★★★★★★★2.62
Well, got there in the end. Spent more time working on the cave generation/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :(
Ah well.

Anyway, take a look, and give a rating/comment! Hope you like it! :D

EDIT:
For those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation to AS3. the fading and so on i added myself, check the source code if you are interested :)

screenshot

Comments18

thevtm21 Aug 2011, 18:41
Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D
dramble
dramble22 Aug 2011, 17:53
Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.
tgijsola22 Aug 2011, 20:30
Cool cave generation, very pretty lighting!
JoeDev_net22 Aug 2011, 20:33
Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch.
redwater22 Aug 2011, 21:05
[Like] despite having no sound :( :D
kato9
kato922 Aug 2011, 21:06
Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy.
vipah23 Aug 2011, 00:58
Cool graphical effects. A little lacking in depth, but overall well done.
mes
mes23 Aug 2011, 07:13
cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.
wonderwhy-er
wonderwhy-er23 Aug 2011, 15:32
Nice graphics and use of theme. Good work, sounds lack here very much, at lest "closeness" sounds effect is needed :)
pdyxs24 Aug 2011, 10:01
Really nice take on 'escape' to make a search and rescue game - well done!
AClockWorkLemon
AClockWorkLemonauthor24 Aug 2011, 12:17
Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow
Hangedman
Hangedman24 Aug 2011, 19:37
Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good
DrPetter26 Aug 2011, 13:35
Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.
AClockWorkLemon
AClockWorkLemonauthor27 Aug 2011, 05:00
Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.
tcstyle27 Aug 2011, 19:56
I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.
Orz28 Aug 2011, 17:04
It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.

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