
Fratricide
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Instructions:
1. Unzip somewhere
2. Install OpenAL with the provided installer
3. Run bin/LD18.exe
4. Enjoy
Gameplay Info:
The goal is simple: survive and get as high a score as possible. Your ship has no direct offensive weapons, but you can pull a nearby enemy ship in with your tractor beam (Z key in the default settings) to use them as a shield, use their weapons (holding Z fires continuously), or use them as a projectile (press X to throw the ship forward with enough force to destroy another enemy).
You also have the ability to do a "force push" of sorts, by pressing X when you don't have an enemy tractor beam-ed in, any enemies near you will be pushed outward (and possibly into other enemies).
There are occasional powerups that cause slowmo or invincibility for 15 seconds.
The difficulty setting is a decimal scale from 1 to 4, 1 being pretty tame, and 4 being ridiculous (the difficulty scales up the speed and amount of enemies, bullets etc).
Control options allow for Arrows + X/Z, WASD + Shift/Ctrl and a couple (hopefully) dvorak friendly options.
GPL'd source is included in src.zip within the Windows package.
I'll try to port to Linux, eventually.
1. Unzip somewhere
2. Install OpenAL with the provided installer
3. Run bin/LD18.exe
4. Enjoy
Gameplay Info:
The goal is simple: survive and get as high a score as possible. Your ship has no direct offensive weapons, but you can pull a nearby enemy ship in with your tractor beam (Z key in the default settings) to use them as a shield, use their weapons (holding Z fires continuously), or use them as a projectile (press X to throw the ship forward with enough force to destroy another enemy).
You also have the ability to do a "force push" of sorts, by pressing X when you don't have an enemy tractor beam-ed in, any enemies near you will be pushed outward (and possibly into other enemies).
There are occasional powerups that cause slowmo or invincibility for 15 seconds.
The difficulty setting is a decimal scale from 1 to 4, 1 being pretty tame, and 4 being ridiculous (the difficulty scales up the speed and amount of enemies, bullets etc).
Control options allow for Arrows + X/Z, WASD + Shift/Ctrl and a couple (hopefully) dvorak friendly options.
GPL'd source is included in src.zip within the Windows package.
I'll try to port to Linux, eventually.