
Mind Control Monster Mash
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Giant monsters are attacking your city! Hypnotise them and send them to fight each other. Different monsters are good at beating different other monsters, so you need to choose who you hypnotise strategically.
Made in Flash using ActionScript 3.0
--- HOW TO PLAY ---
Use the mouse to move around the landscape. Use the mouse wheel to zoom in and out.
When you have 100% energy (bar on the left), click on "Mind Control" and click on a monster to hypnotise it. The cursor will change to red rings when you do this.
When a monster is on your side it will change colour.
Click on a monster on your side and the cursor will turn to red. Then click on a square to tell it to go there, or on an enemy monster to tell it to attack it.
Monsters work in a Rock/Paper/Scissors fashion:
GODZILLA beats TURTLE
TURTLE beats DRAGON
DRAGON beats GODZILLA
When the control centre (centremost building) is destroyed the game ends.
--- NOTES ON JAM VERSION ---
The Jam version is mostly identical, but tidies up the movement to make it less wobbly and more intuitive. It also has more obvious/usable instructions and cursor animations to make it easier to tell how to play.
Made in Flash using ActionScript 3.0
--- HOW TO PLAY ---
Use the mouse to move around the landscape. Use the mouse wheel to zoom in and out.
When you have 100% energy (bar on the left), click on "Mind Control" and click on a monster to hypnotise it. The cursor will change to red rings when you do this.
When a monster is on your side it will change colour.
Click on a monster on your side and the cursor will turn to red. Then click on a square to tell it to go there, or on an enemy monster to tell it to attack it.
Monsters work in a Rock/Paper/Scissors fashion:
GODZILLA beats TURTLE
TURTLE beats DRAGON
DRAGON beats GODZILLA
When the control centre (centremost building) is destroyed the game ends.
--- NOTES ON JAM VERSION ---
The Jam version is mostly identical, but tidies up the movement to make it less wobbly and more intuitive. It also has more obvious/usable instructions and cursor animations to make it easier to tell how to play.