Omega Men

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.73
community: 3.29
coolness: 0.14
fun: 3.40
graphics: 3.72
humor: 2.71
innovation: 3.44
mood: 2.28
overall: 3.40
theme: 1.88
Really enjoyed doing this Ludum Dare! The game began from an idea based on "The Omega Man", but it changed a little bit - so the one "last survivor" is now three survivors, but at least they're still "alone" as a collective... except for the mutants. But that's how the film works, isn't it? I don't know I've only seen the Simpsons spoof of it!

Anyway, I don't care about the points, but would /really/ love some feedback. I don't know if it has potential to evolve into something bigger from here and where I could take it, so I'd really appreciate any thoughts you have :)

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Use the mouse to play. Press "R" or "Escape" to reset if it gets stuck.

Your objective is to get to the checkpoint, marked by a light-blue square towards the top of the map.

Each turn you can move one of your guys by clicking on one of the glowing squares - these represent the squares you can move to. If there are mutants in your line-of-sight then you will have a chance to shoot one of them. Any neighbouring mutants of the same colour will also be killed.

Then it will be the mutants' turn to move! If a mutant moves to a square adjacent to one of your team that team member will be killed.

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Known issues:
- Line-of-sight isn't spot on, and probably could be made more intuitive/clear/consistent.
- Pathfinding is sometimes wrong. But all the locations enemies go to are within their reach, even if the paths they choose sometimes go through rocks! ^^;
Found a bug?
Tell us on Discord