Protractor

Protractor

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.07
community: 3.40
coolness: 0.38
fun: 3.00
graphics: 3.94
humor: 1.50
innovation: 3.13
overall: 3.19
theme: 2.94
My entry is called "Protractor", it's a katamari shmup! You WILL need the latest version of DirectX! Update if you see a missing dll errors. I also put up a link to an enhanced version with some post-deadline bug fixes and gameplay tweaks. Enjoy!

Gameplay Help

- Kill enemies and collect their parts to build.

- Use left mouse to pull parts to you to attach them.

- Colors indicate health level. Purple is super high health, red is about to die. Your ship will auto recharge health but other parts wont, unless you have a healer attached.

- Weapons are randomized but all have the same DPS so on average they will cause the same amount of damage. Larger bullets represent more damage.

- Try to keep your ship balanced or it will become difficult to control. Use engine placement to help balance things out.

- Triangle - Weapon (random but normalized to the same DPS)

- Square - Healer (auto repairs ship and attached parts)

- Pentagon - Speed Booster (increases speed and turn rate)

- Circle - Extender (allows for expansion)

Controls

- Left mouse - Move parts

- Spacebar or Right mouse - Shoot

- WASD - Move your ship

- Alt+Enter - Go fullscreen (recommended)

Tools Used

- Visual C++ 2010 Express

- Frank Engine (my open source game engine)

- Box2d physics

- SFXR and Audacity for sound effects

- GIMP for image editing

- Tortoise SVN for revision control
Found a bug?
Tell us on Discord